The main production buildings for the Terrans did not change particularly much between StarCraft 1 and 2. Though they are obviously different games, StarCraft 2 is, after all, a sequel, and borrowed much from its "older" self.

However, the Engineering Bay in the original StarCraft possessed the ability to lift off, and the Engineering Bay in StarCraft 2 does not, despite a distinct model similarity (the StarCraft 2 version maintains the landing-gear feet and everything!)

So I'm wondering: Was the Engineering Bay ever able to lift off in the StarCraft 2 Beta? If yes, why was this removed? If no, why did they not carry this apparently harmless ability into the new game as well?

Is there some fundamental gameplay balance issue that flying Engineering Bays created?

  • I'd prefer to stay away from a fairly subjective question like this.
    – tzenes
    Dec 1, 2010 at 3:04
  • What part of "Was the engineering bay ever able to lift off in the Starcraft 2 beta?" is subjective? Dec 1, 2010 at 3:14
  • here is the subjective part: If yes, why was this removed? If no, why did they not carry this apparently harmless ability into the new game as well?. Ebay never lifted, any discussion as to why is purely speculative.
    – tzenes
    Dec 1, 2010 at 3:34
  • 2
    I would agree that this question is somewhat subjective. However, I would love to know why Blizzard left out the ability to lift off the engineering bay.
    – Bryan Roth
    Dec 1, 2010 at 3:48
  • 1
    The guy who does the flying building animations was sick the day he was supposed to do the engineering bay and he never got around to it.
    – Equistatic
    Dec 1, 2010 at 18:23

3 Answers 3


I'll take heed to the subjective nature of this question but I'll share my speculative answer anyway.

At the time of writing this the engineering bay costs 125 minerals, takes only 35 seconds to create, has 850 health and has +1 armor. If the engineering bay could lift off, you could have a pretty durable scout that's fast and cheap to create. This could open up a whole slew of possibilities for Terran.

  • I believe in SC 1 it also cost 125 minerals, but took a minute to build. It also had 1 armor, but building armor was not upgradeable in SC1.
    – Wikwocket
    Dec 1, 2010 at 4:28

Giving a building the option to fly is definitely an advantage for terran. The more buildings that can fly, the more buildings you can use for scouting (both for intel and siege tank spotting), for winning base trade races by lifting and hiding in the corner, and for creating reconfigurable wall offs. I don't think allowing the engineering to lift would fundamentally change the nature of the game, but it would be a slight benefit to terran.


Many Pros use buildings to scout, my guess would be the ability to use it as a "cheaper" scout after an upgrade is finished.

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