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Grass deterioration was introduced in City Folk, and remains in New Leaf. I didn't pay much attention to it in City folk, and I've heard there have been changes to grass deterioration in New Leaf.

What causes grass to deteriorate, how can I prevent it, and how do I fix grass that has already deteriorated?

  • The link in your question seems to answer the question itself. – Brian Jun 17 '13 at 15:31
  • @Brian: It contains a lot of information about how it works outside of New Leaf, but not much on New Leaf itself. When I originally asked the question it only stated that it works differently in New Leaf. Even now it just contains a short paragraph on New Leaf. I'm looking for a detailed answer on how it works in New Leaf, not just a couple sentences which don't provide any citations or proof of testing. – Wipqozn Jun 17 '13 at 15:54
  • Ah, I didn't check the page history to see which parts had been added since you asked the question. It looks like it's implying that what is listed in the New Leaf section is all that is different from how it functions in City Folk. – Brian Jun 17 '13 at 16:39
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I'm not sure if it remains in New Leaf, but to prevent it just don't run. That's what I do. You get used to it. You can run on bridges and the beach (and I believe in the main street grass) but not in the town itself... if the same spot gets run over too much the grass will deteriorate.

  • This doesn't work. I've never run in my game (held R) but eventually the grass still wears down, just much slower; I have paths all over my town. – Jason_c_o Jun 16 '15 at 18:45
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Animal Villagers and Player Villagers may use wear of the town. The process is minimal and may be reversed by planting flowers over the area; using a template may wear it more out if used for running often. Snow does not make the town filled less with grass as fast as CF.

Birds are more often the ones that have traces more visible. Players can notice footprints scattering to grass after running in ground patches. The wear and tear feature is minimal.

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