Several of the new ship modules in Disharmony give "Hull Weakness X%".

What is Hull Weakness? Should I be worried?

  • 1
    In particular Shields add this, which is boggling my mind.
    – C. Ross
    Jul 2 '13 at 19:28
  • @C.Ross All the defenses have a penalty associated with them now. I think I may have jumped on the Disharmony wagon too soon... Jul 2 '13 at 19:47
  • But fighters and bombers!
    – C. Ross
    Jul 2 '13 at 20:38
  • Haven't tested (which is hard), but I think this increases the crit chance of attacks against the ship. Jul 12 '13 at 2:12

Explanation from dev blog post:

Defence Type & Hulls
Since the release of Disharmony, the different hulls have a new property called Hull Weakness, which modulate the received damage: the lowest hull weakness is, the more resistant the hull. A large ship has 100 Hull Weakness, a medium 200 and a small 300. The damage modulation is directly related to the value of the defence: the higher the defence value, the more efficient is a low hull weakness. With this new patch, Deflector has the highest defence value, then shield and finally flak. So that means that a large ship receives a better protection from deflector than flak because of the final impact of hull weakness will be lower in the first case.

  • 1
    Well that's... counter-intuitive. Dec 9 '13 at 22:52
  • @RavenDreamer yep but it is straight from the dev's mouth. I can see where they are coming from, you want a "low" weakness because weakness is bad. Dec 9 '13 at 22:55
  • Yeah, just wish they indicated that you didn't start at 0 weakness. Dec 9 '13 at 23:52

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