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How much ammo does a basic Xcom soldier have in a full magazine/clip? Abilities like Flush and Rapid Fire use 3 and 2 respectively but what is the full size and can it be upgraded? Does shooting always use 1 ammo?

  • 2
    It varies by weapon I think - rifles seem to have 4 or 5, and heavy weapons only 3. Upgraded: yes, there's a foundry project to give you lots more ammo a bit later in the game. – Rup Jul 2 '13 at 11:01
  • Yes, shooting always uses 1 ammo. Skills may use more than 1 (Suppression uses the most, if I recall correctly). – Nolonar Jul 2 '13 at 14:42
  • I think suppression and flush use the same amount; just hard to tell because they're skills for different classes. – Shadur Jul 3 '13 at 6:55
  • The only weapon that doesn't use up ammo is the pistol. Doesn't matter if it's regular, laser or plasma. – Sandokan Jul 3 '13 at 9:14
  • "LMG offers significant less ammo before reloading. 3/6 rounds (before/after ammo conversation upgrade), compare to rifle's 4/8 rounds. This means LMG is less efficient at suppression (1/3) compare to support's rifle supression (2/4)." From the Ufoaepedia - ufopaedia.org/index.php?title=Weapons_%28EU2012%29 Heres the start of a break down Rifle: 4(8) Lmg: 3(6) shotgun: ? sniper rifle: ? pistol: unl. Flush: 3 rapid fire: 2 (only one shot used if first is a kill shot) Supression: 3? – Huwith Jul 4 '13 at 2:57
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Huwith said it, but here's the detailed answer:

Pistols can be fired infinitely without reloading. Heavy weapons, from the LMG all the way up to the Heavy Plasma, have 3 shots worth of ammunition. This can be upgraded to 6 with the Ammo Conservation upgrade at the Foundry. Shotguns, Sniper Rifles, and Assault Rifles all have 4 shots worth of ammunition, and can be upgraded to 8. The same once again holds for their upgraded versions.

Firing normally always uses 1 shot. Suppression uses 3. Any ability that fires twice uses 2, one per shot. Flush uses 3.

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