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So, I've set up two traps near my base, hooked up to pressure plates.Inside each trap, I have some sticky pistons with blocks attached, such that when extended (turned on) no power reaches the various parts of my traps when the plate is triggered,rendering it deactivated. I have one of these for each trap, and it's basically some buttons with T-flip flops (to allow multiple buttons to have the same effect).

Is there any way to build a gate/device/contraption/thingy such that it changes both of the outputs to the same state(on/off) no matter what state they were in before? NOTE: I'm using the XBox 360 edition.

My "deactivation system" ( flip flop- turned off):

picture of deactivation system

The sticky piston it's attached to. Note that it is retracted:

picture of sticky piston

When the toggle is on, the piston blocks the redstone current, so the trap is inactive. I have a second trap with the same setup. Is there a way for me to make a master switch that toggles both pistons or flip-flops on or off (together) even if one is on and the other is off (i.e both traps can be switched on/off together)?

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  • Could you provide us with a picture or diagram? I'm a bit confused by what you are asking.
    – Jonny
    Jul 8, 2013 at 13:15
  • alrighty. give me a few minutes to upload some pics
    – KrymeX
    Jul 8, 2013 at 13:36
  • Cool, I've come up with a simple design, I'm just not sure if it matches your needs.
    – Jonny
    Jul 8, 2013 at 13:40
  • How do I....add pictures from my computer? pardon my incompetence...
    – KrymeX
    Jul 8, 2013 at 13:50
  • There is a little button that looks like a picture in a frame, click that and upload it from your computer.
    – Jonny
    Jul 8, 2013 at 13:56

1 Answer 1

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From what I understand, you have something like this:

enter image description here

Teal is the two T Flip-flop, red is the mechanism modifying the state, and purple is the resulting output. In all the examples, the right T flip-flop won't be outputting a signal and the left T flip-flop will be outputting a redstone signal.

Wire ON/Torch OFF

enter image description here Rather simply, a switch can be put in place to force this wire ON and the torch OFF.

Wire OFF/Torch ON

enter image description here The pistons allow the T flip-flops to continue transmitting power to the output. When the switch is flipped off, the pistons retract, causing the line to disconnect and the wire to be in the OFF state, and the torch to be in the ON state. enter image description here enter image description here

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  • I see. Very Clever! I'll try out both designs and see which works best
    – KrymeX
    Jul 8, 2013 at 15:08

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