So, I've set up two traps near my base, hooked up to pressure plates.Inside each trap, I have some sticky pistons with blocks attached, such that when extended (turned on) no power reaches the various parts of my traps when the plate is triggered,rendering it deactivated. I have one of these for each trap, and it's basically some buttons with T-flip flops (to allow multiple buttons to have the same effect).
Is there any way to build a gate/device/contraption/thingy such that it changes both of the outputs to the same state(on/off) no matter what state they were in before? NOTE: I'm using the XBox 360 edition.
My "deactivation system" ( flip flop- turned off):
The sticky piston it's attached to. Note that it is retracted:
When the toggle is on, the piston blocks the redstone current, so the trap is inactive. I have a second trap with the same setup. Is there a way for me to make a master switch that toggles both pistons or flip-flops on or off (together) even if one is on and the other is off (i.e both traps can be switched on/off together)?