Are there any differences with regards to chunk generation or other settings in single-player vs server mode of equivalent versions?
I have a map I'd like to host on a private server for my friend to play with me. However, when I'm on the road without ready internet, I'd like to play it single-player as well.
Will this cause any issues, especially with chunk generation, drops, items, etc (i.e., getting a different chunk generated in server-mode than single-player would have created), or do all server-client version pairs (I'm using 1.6.2) use the same game code?
The main point is that I don't want gameplay to change at all, between single-player and server mode.