I've just made a mobspawner trap in my world after updating to 1.6.1, after the world (and chunk with the spawner) was created a while ago maybe in 1.2/1.3? In either case, the world was spawned before zombies dropped iron, potatoes and carrots.

Does this mean my mobspawner trap is never going to drop anything but rotten flesh? Or do I need to leave it longer?

  • 1
    The drop of mods doesn't depend on how the mobs are spawned at all. – Alvin Wong Jul 28 '13 at 10:07
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    Iron ingots, tools, potatoes and carrots are rare drops. You may not see them for a hundred zombies, be patient! – Orc JMR Jul 28 '13 at 13:29
  • @OrcJMR I thought I had been. I collected 5-6 stacks of rotten flesh with no rare drops. – Pureferret Jul 28 '13 at 19:33

Items dropped from mobs killed from a Spawner have nothing to do with the Spawner itself. The Spawner only spawns the mob, it does not determine what the mob will drop when killed. A skeleton Spawner back from when spawners were first added into the game would still drop enchanted bows if the save was updated to the current version of Minecraft.

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