In the Heart of the Swarm campaign there are some mutations that are the same as some availiable upgrades in the normal multiplayer game mode. But Most mutations are not availiable in multiplayer.
For example the mutation Grooved Spines is also an upgrade in the Hydralisk Den.
I would like to play the campaign with maximum learn effect, so I would prefer to mutate my units like it would be possible in multiplayer later too.
Comparison list which are exactly the same:
(Enhancements that are mutations as well as upgrades are marked with an X:)
Adaptive Plating (Roach) Adrenal Overload (Zergling) Ancillary Carapace (Hydralisk) X Burrow (Swarm Host) Burrow Charge (Ultralisk) Corrosive Acid (Baneling) Frenzy (Hydralisk) X Grooved Spines (Hydralisk) Hardened Carapace (Zergling) Hydriodic Bile (Roach) X Metabolic Boost (Zergling) Monarch Blades (Ultralisk) Pressurised Glands (Swarm Host) Rapid Incubation (Swarm Host) Rapid Regeneration (Mutalisk) Regenerative Acid (Baneling) Rupture (Baneling) Sundering Glave (Mutalisk) Tissue Animation (Ultralisk) X Tunneling Claws (Roach) Vicious Glave (Mutalisk)
Zerg Upgrades from multiplayer:
Baneling Nest Centrifugal Hooks (Baneling) Hatchery, Lair, Hive Burrow Pneumatized Carapace (Overlord, Overseer) Ventral Sacs (Overlord) Hydralisk Den Grooved Spines (Hydralisk) Muscular Augments (Hydralisk) Infestation Pit Neural Parasite (Infestor) Pathogen Glands (Infestor) Enduring Locusts (Locust) Roach Warren Glial Reconstitution (Roach) Tunneling Claws (Roach) Spawning Pool Adrenal Glands (Zergling) Metabolic Boost (Zergling) Ultralisk Cavern Chitinous Plating (Ultralisk) Anabolic Synthesis (Ultralisk, removed in Patch 0.16.0) Evolution Chamber Melee Attacks: Level 1, Level 2, Level 3 Missile Attacks: Level 1, Level 2, Level 3 Ground Carapace: Level 1, Level 2, Level 3 Spire/Greater Spire Flyer Attacks: Level 1, Level 2, Level 3 Flyer Carapace: Level 1, Level 2, Level 3
The question is:
Which Mutations that are not exactly like Upgrades are still related to the multiplayer game?