As you know, pyros have the ability to airblast, or push things away with a jet of compressed air for 20 ammo. You might not know that sometimes you can apparently use a jet of compressed air to suck fleeing spies into the Pyro.
What's going on? Is airblast behaviour wonky if a player is too close to the pyro? Is the pyro just airblasting me obliquely into a wall and somehow the game won't push me back if that happens? Is it just netcode wonkyness? How do I get out of this situation?