I'm working on a game for my Minecraft server that includes the element of chance.
The idea is that there are 6 buttons. One of them (randomly determined by redstone circuitry) results in wealth, prizes, etc. The other five result in doom.
When you enter the room the doors close initiating the game and beginning the primary circuit which selects which of the 6 buttons is the winning button. How to actually make the circuitry do this is my problem! I've got the door controls, win/lose circuits, and the reset circuit to prepare the room for the next player all worked out, but I'm stumped on how to make redstone do something random.
How can I use redstone to choose one of the 6 buttons to be active, randomly?