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I have real issues defeating the Sectopod on Commander Difficulty while trying to rescue the scientist from the University ( first major assignment ).

My weapons seem not to do any significant damage to it. I have a Scatter Laser and a Sniper Rifle. My team mates are an Engineer Class and a Scout Class.

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  • sorry did not notice that ooops
    – David Toh
    Aug 23, 2013 at 11:59
  • Read the post please. I refer to The Bureau - XCOM Declassified.
    – user53721
    Aug 23, 2013 at 11:59
  • tag synonym requested, full title too long...
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    Aug 23, 2013 at 12:30
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    You should be able to post your answer yourself, rather than editing someone else's answer. That's perfectly fine, in fact, self-answering is encouraged. :)
    – user98085
    Aug 26, 2013 at 15:09
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    @leetfan - Your suggested edit is here: gaming.stackexchange.com/review/suggested-edits/46879 Feel free to make your own answer with that information.
    – au revoir
    Aug 26, 2013 at 17:02

2 Answers 2

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I think you need to shoot it in the back to deal a fair amount of damage

I sent both my squad members to the right of the starting wall and had them shoot at the sectoids. I lifted the walker and ran to the left flank this allow me to shoot at the walkers weak spot on its back

Hope this helps

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I managed to defeat it without aiming for the rear vents.

Stay in the area where you start the scene. Pour as much fire into the sectopod's cockpit glass as you can, and use the Recon soldier's Critical Shot and Engineer's Mine powers as often as you can.

Otherwise I had my companions keep the sectoids busy while I concentrated on the sectopod.

As long as your judicious about when you pop up (it helps to have your companions a distance from you so the sectopod can't watch you all at the same time), you can put a healthy amount of damage into it before it flanks you. I emptied a full M14 rifle into it.

Once it does start to flank the stairs, I moved back to take cover against the side walls near the entrance and directed my companions to the other end of the walkway (away from the sectopod). The weird angle means they still get some cover.

At this point the sectopod is so close that the scatter laser is actually viable, and you can pop out and nail it whenever it isn't firing. Once the cockpit glass is broken, the sectoid pilot is extremely vulnerable.

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