I need to detect if a player has died and teleport that one to location XY and give the other team a point.
I can detect if a player has died with
testfor @a[score_HEALTH=1] applied to a redstone pulse, but that just outputs a signal if a player has died, not who has died.
Is there a way to detect which player has died? Is there a way to use the detected player who has died as an argument in the next command block, like
/tp @f X Y Z, where
@f stands for the found player of the last command block?
If nothing of that works, are there workarounds?