0

Which achievements in Memoria can be missed? Are any of them mutually-exclusive? How do I get them all?

0

1 Answer 1

1

I'll try to keep this spoiler-free. Most of this is adapted from here and here.

Chapter 1

  • Getting the job done: When asked, answer "No, I don't like riddles." This will end the game.
  • Causing tremors: Have the golem hit the 'Rock Face' 10 times.

Chapter 2

  • Honesty is the best policy: Tell Bryda the complete truth.

    Choose the options "I don't know" - "It was behind the tent" - "Geron"

  • Crispy: In the Inn, turn the pork-roast.

  • Master Detective: In the Inn, accuse the right person for the right reason on the first try.

    Accuse only Thorwalian, say he was not there (don't mention the hangover)

  • Nosebleed: Accuse the right person, but try to start a fight.

    Accuse only Thorwalian, then talk about the hangover.

    You'll have to save and reload to get both Nosebleed and Master Detective.

  • Clumsy Oaf / Masterful Sneaker: You get Masterful Sneaker for making it through to dormitory without getting caught, or Clumsy Oaf if you get caught. To not get caught,

    * Go all the way to the left and around the bed.
    * Go back to the farthest row of beds.
    * Go right to the shards, without stepping on them.
    * Cast a repair spell on the shards.
    * Cast the Magic Glow.

  • Baited: Before leaving the dormitory, pick up the "Strange Artifact" next to the novice. Give it to Bryda.
  • Firun's Disciple: Catch the rabbit on the first try

    * Spread the Pelt on the Flowery Meadow in the right-down corner.
    * Use the Dagger with Wooden Logs in the inventory and use the Wooden Stakes on the Pelt.
    * Take the Stakes out.
    * Use the Rope on the Pelt With Holes.
    * Use the Stick with the Tied-Up Pelt.
    * Now lay the Dandelion on the Flat Stone on the left, take another one and and lay it in front of the rabbit’s Hole further to the left.
    * Hide behind the Bushes With Rope’s End (you’ll have to click three times).

Chapter 3

  • Phex Be With You: From the start of the labyrinth, go Right, Middle, Right, Middle, Middle
  • The Journey's The Reward: Get lost in the forest (move areas 100 or so times)

Chapter 4

  • Doombringer: Touch Owlric
  • Sadist: Break and repair Owlric 10 times

Chapter 5

  • Being Kind / Renegade: Give the items to Xerxes / Throw them away. You'll need to save and reload to get both.
  • A Knack of Spirits: Convince the air spirit to help on the first try

    Choose “Play with me!”, “Let’s play hide and seek!”, “You hide me from the magicians!”

  • Big Brother: Adjust each horn to face the sphere above it (on the first try?)
  • Seek and Ye Shall Find: At Satinav's piller (the monolith), click in the middle of the wall on the left-side.

Satinav's piller

Chapter 6 and Chapter 7

(No missable achievements)

Chapter 8

  • Finish Line / A Gift Called Freedom: Each of the final choices gives an achievement. Save and reload to get both.

You must log in to answer this question.

Not the answer you're looking for? Browse other questions tagged .