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Every time I return to the over world through the nether portal, I appear at a random area in the world instead of spawning in the portal I originally used. The coordinates of those places where I end up have no pattern whatsoever.

Is there a way to fix this issue? Or do I have to delete the world entirely?

I also did not install any mods, texture packs and this is a Single player world updated to the newest version of Minecraft up to this point in time. In addition, the coordinates in which these portals appear are completely random and ever time I leave the nther, the portal spawns me in some other place.

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  • This may be a bug if you are playing a snapshot instead of 1.6.4
    – Timtech
    Sep 30, 2013 at 11:13
  • Are you actually using the same portal in the Nether?
    – Orc JMR
    Sep 30, 2013 at 14:13
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    Can you give us the coordinates of the netherportal and the different overworld portals?
    – Arperum
    Sep 30, 2013 at 14:21
  • Likely it's a coordinates mismatch. The normal portal spawning behaviour can generate a Nether-side portal that won't match the overworld portal that spawned it, creating a one-way link that creates new portals on the return trip. If we have the exact coordinates of both original overworld and Nether portals, we could confirm. Sep 30, 2013 at 15:06
  • We're not asking about the coordinates of the new portals. Please, what are the coordinates of the two portals you are expecting should be linking? If you can't clarify that, I'm afraid this is going to be closed, because it's unanswerable otherwise. Oct 1, 2013 at 14:26

1 Answer 1

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This is a known bug in earlier versions of the game.

An easy way to solve this that I have seen work before is to completely destroy the 'new' portal that appears in the overworld. Once done, you should be able to enter your portal and exit from the same portal.

To help avoid this, you should also never install a portal in your world in an area that is at all enclosed. The portal system seems to dislike portals appearing in places they should 'not be' based on the initial construction of the world.

Also avoid dying, as it can cause random nether portals to form in parts of your world.


Note this question may be a duplicate of this, but since this question never got fully resolved, the two should maybe be merged.

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    All of these things (not liking enclosed spaces, dying causing weirdness) I have never heard of. Can you add sources? Sep 30, 2013 at 15:03
  • (Also, that other question was resolved exactly. A checkmark isn't necessary for resolution.) Sep 30, 2013 at 15:07
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    I saw it on a youtube video actually, which unfortunately I cannot link at the moment. If you want to look it up, it was made by the ZetaPlays channel, during their initial Nether delve. I apologize for the incompleteness of this answer.
    – Zibbobz
    Sep 30, 2013 at 15:12
  • Those videos seem to be for alpha v1.2.0. That may have been fixed by now. I think this one is the one you were referring to.
    – Batophobia
    Sep 30, 2013 at 16:15
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    @Zibbobz I'm waiting for the asker to respond to the comments on the question. We can't really diagnose this correctly without the portal coordinates. Sep 30, 2013 at 21:54

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