As a player going up against a Heavy, I find myself getting shredded to bits within seconds.

As a Heavy going up against another player, I more often find myself completely unable to take down anything with my mini-gun or lock down any areas consistently.

I realize that aiming for the body helps, as per this question, but is there a better way to track an enemy's movement than "just aim right"? Is my somewhat-outdated computer (slight lag issues) causing me to be a less effective Heavy? Or am I just engaging at the wrong range due to damage falloff?


The original question was about how to better track my aim against targets, which is a bit too broad and doesn't really have an answer, though some of the answers given offered good advice.

Shifting this question a bit, I think my problem may actually be related to target priority.

In other words, who should I be aiming for as a Heavy?

Otherwise...I think this question might be inappropriate, and possibly should be closed.

closed as too broad by Zibbobz, skovacs1, Ash, fredley, 3ventic Oct 10 '13 at 8:55

Please edit the question to limit it to a specific problem with enough detail to identify an adequate answer. Avoid asking multiple distinct questions at once. See the How to Ask page for help clarifying this question. If this question can be reworded to fit the rules in the help center, please edit the question.

  • Without a video of your performance, this question is really hard to answer. People can say things in general, but can't comment specifically without specifics to comment on. – rsegal Oct 9 '13 at 16:14
  • Sadly I have no videos to present. :( Nor am I in any particular position to make one. If it does turn out that this is too broad though, I'll remove the question after a few days. – Zibbobz Oct 9 '13 at 16:16
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    There is no substitute for practice and a high frame rate. There's no simple way to just "track better". – jw013 Oct 9 '13 at 18:07
  • I think either I should re-open this question with the edited-in area, or just start a new question on Heavy Target Priority. But not sure which. :/ – Zibbobz Oct 10 '13 at 13:31

Lag shouldn't be an issue, unless by lag you mean an outrageously bad frame rate.

Miniguns and other bullet weapons are hitscan weapons. They are named this because they "scan" to see if they hit. When you fire, the game instantly draws a line from your position directly forward (or at an angle, since the minigun is not 100% accurate). If it collides with an enemy, they are hit and damaged.

Hitscan weapons use your view of where an enemy is, not where they actually are. This means you do not have to lead your enemies- you aim where they appear on your screen. Leading an enemy can be useful if you have poor reflexes but believe you can anticipate them, however. It's also worth noting that the minigun receives no bonus for headshots. Aim for the enemy's chest- you'll maximise your hits that way.

Distance is extremely important for a heavy. Almost all weapons in TF2 suffer from "damage fall-off". This means weapons deal less damage the further away you are. In addition, the minigun is inaccurate and will miss many of its shots at long range. If you find yourself only dealing 5-10 damage per hit (if you haven't got damage text and sounds on, turn them on) stop spinning your gun and either try to close in or force the enemy to get close to you. Treat the minigun as a rapid fire shotgun.

Finally, be nice to your medic and give him sandviches when he asks. There's a reason the medic-heavy duo is iconic to TF2.

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    In terms of how the game works, the minigun is a rapid-fire shotgun. That's how it's coded. – Yuuki Oct 10 '13 at 19:30

One of the most important things when it comes to Heavy vs Heavy fights is who has the biggest jump over the opponent. Not literal, but as in, who's going to be more surprised than the other. For example, if I crouch in a corner with a Tomislav revved up, and a Heavy walks by without spinning up his Minigun, I have the clear advantage:

  • He hasn't seen me yet, I can shoot him before he notices me
  • It takes time to rev up a Minigun, and I can take him down before he kills me.

In general however, especially in teamfights, the biggest factor you want to have against another heavy is....

...the Medic.

Sure, improving your tracking aim, as shown in rsegal's thorough answer can help definitely. But if you're losing Heavy vs Heavy fights (and I highly doubt these are 1on1 solo encounters), think about Overheal.

All mediguns allow for Overheal. But what happens is that in your case, you may simply be losing the fight due to a lack of HP. When one Heavy has more Overheal than another (assuming same Minigun), you know who'll win. When one Heavy has 450 hp over one with only 300, there is obviously going to be a clear winner (assuming 1v1, no other fighters).

As such, try to get close with a Medic who can heal you while you attack the enemy. Simply being healed while being shot at can increase how long you survive and your chances of taking down other enemies, including Heavies. Remember, the purpose of a Heavy is not only to kill others who get close to your teammates, but to also act as a meatshield. Don't think you can simply survive one v one encounters with other classes. If possible, retreat when you can; Heavy is not a one-man army solo class.

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    I don't think he is asking how to kill a heavy as a heavy, just how to more efficiently kill as a heavy. I believe rsegal's answer to be more suited for this question. You're definitely right for a heavy vs. heavy fight though. – Dycker Oct 9 '13 at 23:33
  • I think in the most case @Dycker, while the purpose of the Heavy class is to "kill", you can only really kill enemies if they try to get up close to you, where you'll get max damage potential. Most of the time, it's a pretty bad idea. The idea is to tank the big shots so your teammates with lesser HP don't die on you. – senpai Oct 10 '13 at 1:15
  • I'm not a very long term TF player.. but not being able to kill enemies at range is bull. I get a lot of kills at long distance. – user106385 Dec 16 '15 at 22:39

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