"Attack" is a term used in music to describe the time from the beginning to the peak of a musical note. I was unable to find a fighting game term for "attack" - the time between pressing the button on the controller and the attack connecting. Is there one and what is it?
I've only found that the time after the attack is called "recovery".
Attack
is when you press an attack button and it lasts until its animation finished. The duration of an attack is usually (maybe only in 2D games) measured in frames. The frame in which the attack connects determines whether it's a fast attack or a slow one, and also determines how long the attack takes to recover, or how long the player has until he has to press the next button in the current combo.