I am planning to set up an AFK farm for various rare enemy drops and coins. My plan is to wall myself into a room surrounded by lava pits and maybe some traps on timers. I plan to wear clorophyte armor and a star veil to gain some automated attacks.

I plan to set these up at various biomes and am interested in knowing what enemies will be able to attack me though the walls.

I know that wraiths, meteor eyes, worms type enemies, man eaters/snatchers, and a lot of the dungeon monsters can.

I can avoid wraiths by making my structure float. I am not concerned about meteor eyes as I already have everything I need from them. Worms do not do a lot of damage to me and I think I can kill them fairly quickly even while AFK. I do not plan to do this in the jungle much so the man eaters are also not a concern.

  • Perhaps some screenshots would help us better answer how to make your defenses better for when you AFK?
    – Falem
    Oct 25, 2013 at 19:17
  • @Astralchaos The plan is to just surround myself with just stone/wood blocks (14-20 blocks?). No doors or wood platforms.just enough room to place a bonfire & a water candle.
    – Colin D
    Oct 28, 2013 at 20:08

2 Answers 2


I have put enemies under specific lists based on how they pose a threat to your property.

Enemies of Property

  • Zombies (come with demon eyes)

  • Possessed Armor

  • Goblin Sorcerer

  • Wraiths

  • Werewolfs

  • Clown

  • Eclipses

Can hit through Walls

  • Goblin Sorcerer

  • Wraiths

Damage Property

  • Werewolves

Can enter home without doors

  • Goblin Sorcerer

  • Vampires

  • Wraiths

Threats based on Time

Threats during Night

  • Wraiths

  • Possessed Armor

During Moons

  • Werewolves (Full Moon)

  • Clown (Blood Moon)

  • Solar Eclipses

The following are strategies from the wiki I have put what threats will remain after you have completed the follow concepts.


Digging a Deep Pit

Threats Left: Sorcerer, Demon Eye, Worms

A simple defense would be to dig a ditch underground that is too deep to jump out of, yet retains a way for a player to escape. A simple ditch would be dug out more than six blocks down, four blocks wide, with a ceiling of no more than four blocks high, while leaving a small area on the side of the pit opposite of your door so a player can jump up. If this is built properly, the only monsters capable of entering a house are the Sorcerer and the Demon Eye (most Goblins cannot enter because nobody can jump far enough with such a low ceiling). To remedy the Demon Eye problem, simply put a door on the other side of the ditch, as demonstrated on the left. Furthermore, if you dig a little farther until the Zombies can walk off screen, they will automatically despawn after enough time of being off screen, so the player doesn't have to worry about risking their life to kill a horde of Zombies.

Suspension House

Threats left: Flying Monsters, Sorcerer, Worms, Bosses

To counter flying monsters its recommended to use platform traps and doors.

Building a house in the air prevents any sort of land monster from entering the house regardless of their ability to knock down doors. Flying creatures can still be a problem but are easily nullified with platform traps and doors. Building a house like this is completely impenetrable except by Sorcerer, Worms, or bosses. As seen in the screenshot on the right, only one Zombie is allowed to spawn despite Blood Moon due to how many Demon Eyes are trapped. In addition, the player can fight on the ground with melee or from the central "airlock" of the house with ranged weapons. The only issue with this type of house is it can be detrimental to one's sense of gravity.

Advanced Approach

Threats Left: Demon Eyes

The major defense against basically all enemies is to have some type of block that stands out from all the others, and put it above the doors, then put at least three blocks of sand above it. One can now leave the door open almost 95% of time. Make sure that the door is opposite of where the sand is, otherwise the sand will just land on the door and sit there.



  • 2
    Yes, cutting down your quote to the actually-meaningful parts would vastly improve this. Oct 25, 2013 at 16:58
  • I broke them down into categories so that he can clearly see what enemies cause what issues. I also put the various approaches the wiki had on there and pointed out what enemies would still be an issue. Is there any way I could make my answer more meaningful?
    – Falem
    Oct 25, 2013 at 19:54
  • 1
    The clowns bombs don't effect blocks anymore, as of 1.2
    – Jason_c_o
    Oct 26, 2013 at 9:36

There are a number of enemies that can attack you through walls. They generally do so by either passing through the wall to make contact with you or by shooting a magical projectile at you that can go through walls.

Below is a list of monsters by biome that can attack you through walls. Biomes and monster names were taken from the Biomes article on the Terraria Wiki.

Surface & Underground themed biomes


  • Clown (explosive damage can penetrate wall, but not destroy them)
  • Wraith


  • ice golem (not sure, maybe the lasers go through walls?)


  • snatcher
  • angry trapper


  • Devourer
  • world feeder
  • clinger
  • cursed hammer


  • crimson axe
  • floaty gross


  • fungi bulbs


  • Wraith
  • Rune Wizard
  • enchanted sword
  • chaos elemental (can teleport into houses)

Ocean: none

Desert: none

General Underground biomes

The underground:

  • giant worm
  • digger

The cavern:

  • giant worm
  • Tim
  • digger
  • rune wizard

The underworld:

  • Fire imp
  • bone serpent
  • Demon (if walls are only 1 thick, their demon scythes can damage you )

Special biomes


  • meteor head

Floating island / high elevation:

  • wyvern


  • any 'floating' monster
  • most magic casting enemies
  • This answer does not include the invasions/special moon phases. Currently I think there are only 2 non-boss monsters that can go through walls from these: Goblins Sorcerers & Poltergeist.
    – Colin D
    Oct 28, 2013 at 18:18
  • You forgot about mimics (crimson/corruption and hallow). Oct 12, 2021 at 3:40

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