Every game in the Ace Attorney series has featured a "strikes" or "life bar" system during courtroom phases, where you receive an instant Game Over if you present incorrect evidence or make mistakes too many times. In previous games in the series, you'd have to restart from your last save after earning a Game Over in this way, but in Dual Destinies, the Game Over screen is immediately followed by a "Try Again" option, which returns you to the exact spot you were just at, and refills your life bar to maximum.
Being that it seems like this sort of negates the life bar's reason for existing in the first place, is there any consequence at all to selecting Try Again? Does it affect anything differently later on in the case/game, or does it make no difference?