5

Is there is a way to increase the chances without mods or commands?

21
  • 5
    @OrigamiRobot Those questions aren't asking how to increase the chance. Not a duplicate. They would have to be edited to make the question cover this question, which is frowned upon. Nov 6 '13 at 18:15
  • 3
    @OrigamiRobot The other question has a highly-upvoted, accepted answer, that doesn't even mention the percentage chance or how to change it. A question that doesn't naturally attract an answer that covers the core of this question is, by definition, not a duplicate question. Duplicate answers aren't a close reason. Nov 6 '13 at 18:40
  • 3
  • 4
    @OrigamiRobot That is indeed the correct duplicate. This just emphasises my point that sloppy duplicate votes are a problem. Nov 6 '13 at 19:54
  • 3
    Sloppy voting has been a problem since i joined. Often This community is to harsh and black/white. I have seen many legit questions get closed. Slightly different is still different and can be a world of change to someone in need of a specific answer.
    – Madmenyo
    Nov 6 '13 at 23:09
3

Finishing / Kill moves are affected by the in-game variables, 'KillMoveRandom' (default: 50%), and 'DecapitationChance' (default: 40%) and various factors, some of which are:

  • Kill Cameras will only be performed if killing the enemy will take the player out of the combat mode. Due to this, killing the last active/aggressive enemy will often trigger a finishing move / kill cam. But this does not mean that only killing the last active/aggressive enemy will trigger a kill cam, e.g. killing an enemy while sneaking and remaining undetected will allow a Kill Camera, even if there are more enemies present.
  • Your position relative to the enemy. For example, there is a one-handed sword stab-through-the-middle execution that will only play if you're standing behind a humanoid opponent. There are also finishing moves which require your enemy to have surrendered and fallen down to their hands and knees.
    • It should be noted that your steath state has an affect as well. Eg, you can cut throats with a dagger.
  • The terrain: finishing moves appear to depend on relative elevation. While it's possible to enter into a finishing move animation on uneven terrain, it's far more likely to happen if both you and the enemy are standing on a flat, level surface.
  • Other nearby obstacles: If the enemy NPC is too close to an object like a table, it may interrupt the animation and leaving you standing there until enough time has passed and the game gives you back control of your character.
  • Chance: Some animations seem to play more often than others.
  • Slow Time: Finishing moves will not trigger while under the effects of the dragon shout Slow Time.

Source: UESP wiki, "Skyrim: Combat" talk page (edited to take into account the comments in reply to the original post) | TES wiki, "Kill Camera" article (edited to explain further)
The only way to modify the in-game variables, 'KillMoveRandom', and 'DecapitationChance' is by using console commands or mods, which you said you can't or won't be using.

That leaves you to having to resort to workarounds that will take advantage of the other factors listed above to improve your chances of triggering a finishing move - i.e. try going for stealth kills, make sure both you and your enemy are standing on even terrain, try to get the enemy out of obstacles that may interrupt the finishing move animation, don't use the Slow Time dragon shout.

Your Answer

By clicking “Post Your Answer”, you agree to our terms of service, privacy policy and cookie policy

Not the answer you're looking for? Browse other questions tagged or ask your own question.