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When playing against slow opponents I spend most of my time clicking the interactive areas of to boards like the catapult, bonfire and farm.

I have multiple times though I had found them all but then found a new place to click.

So what are the places you can click on each board to have something happen?

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2 Answers 2

35

Orgrimmar board

  • Zeppelin - tumbles when clicked
  • Rock by the zeppelin - tumbles more and more when clicked like it's going to fall
  • Gates - can be closed and opened
  • Vines by the gates - If you hack them enough they spread a bit
  • Forge - clicking black smoke will exhaust / "ignite" it
  • Banner by the forge - flops a bit when clicked
  • Catapult - you can put rock in it and fire it on the enemy,than cork it back and re do

Stranglethorn board

  • Diamond in the statue - if you click enough it will fall out
  • Eyes in the dark beneath the statue - makes some roar or hiss sound
  • Vines on the gates - if you click enough you can cut them
  • Skull on top of the gates - makes drumming sound
  • Coconut tree over the gates - coconuts can fall off
  • Waterfall - clicking water makes splashing sound and effect and can create rainbow
  • Bushes - will make them move a bit
  • Tent door - makes snoring sound
  • Tent roof - clicking the pelt will make it "jump",dust off and change(leopard,zebra,tiger)
  • Fire by the tent - Clicking can ignite it

Stormwind board

  • Glass around church doors - can be broken
  • Lamp near the church - turn on/off
  • Church roof - bell sounds
  • Armory sign - one chain can be broken by clicking
  • Armory door - open/close
  • Armory roof - one tile can fall out
  • Armory window - turn lights on/off
  • Bushes near church and armory - can be clicked
  • Clock tower roof - boards can be broken
  • Clock - makes ticking sound,adds a minute,and should be set to current time
  • Well - splashing effect until the bucket falls in,also one of the bricks can be broken off
  • Gryphon - Moves and follows you mouse when clicked
  • Banner under the Gryphon - swirls when clicked
  • Haystack - hay straws flying effect when clicked
  • Crates behind haystack - can be broken

Pandaria board

  • Kite - moves a bit when clicked
  • Wooden stake that holds the kite - you can pull it out and lose your kite :(
  • Round paper light - moves a bit when clicked and makes a sound
  • Window light - on left building can be turned on/off no sure for the right building window
  • Doors on watermill - makes opene/close sound
  • Water wheel - you can help turning it by clicking
  • Gong - makes weak gong sound,each few hits it makes louder effect
  • Bush with flowers near gong - you can pop flowers
  • Fruit on farm - can be squashed
  • Water(irrigation) on farm - makes squashed fruit grow back(as different fruit)

Naxxramas board

  • Floating crystal - moves when clicked,after enough clicks it starts to crack
  • Egg sacks - can be poked,after enough clicks spiders crawl out from it
  • Spider eyes in the dark - when they appear you can click on them,usually spider just makes hissing sound and hides,sometimes bats flew out and rarely the spider bites your cursor
  • Skull,left eye - diamond falls out
  • Skull,scalp - tapping sound
  • Skull,left tusk - if you click it it just moves a bit,but if you click and hold the sludge will start pouring out from skull
  • Mushrooms - you can poke them,after enough clicks they release green gas
  • Sludge pit - bubbles
  • Sludge still,2 hatches - they can open/close
  • Sludge still,valve - can be turned,if turned enough times and if both hatches are closed the still will boil and release the sludge,otherwise it just releases steam
  • Sludge still,screw - 2nd screw from the left can be turned until it pops out
  • Sludge puddle - splashes

Goblins vs. gnomes board

  • Switches and red button on teleporter - pressing red button will spawn vegetable,fish,boot,diamond,bomb,banana,kite or chicken-bot inside teleporter.Setting of switches doesn't appear to matter.
  • The teleporter corner - The tiny screw laying on the board can be clicked and will screw itself into the hole above it.
  • Laser gun - can be turned around and fired.Shooting at enemy hand will play a "Ouch!" sound. Shooting under the satellite dishes near the rocket will launch it.
  • Satellite dishes - play scanning sounds.
  • Furnace - holding furnace doors opened few times can ignite both of the nearby fireworks

Blackrock Mountain board

  • Left lava pool - clicking rune combinations can make maul/periscope/inflatable animal sink/surface.

    • valve on the periscope can be turned
    • inflatable animal can be popped
  • Right lava pool - Upper chain fills up the pool,lover one drains it.

  • Dragon eggs - can be squashed
  • Torch - can be lit or extinguished
  • Anvil - Clicking makes it glow more and changes nearby weapons(axe/sword/polearm)
  • Shield - Can be turned in to a round one

...And you can poke the dirt on the ground,which you will end up doing most when waiting.

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  • Does the other player see your interactions?
    – jwaddell
    Nov 12, 2013 at 3:37
  • 1
    He doesn't.It would be very distracting if you were playing your turn and someone would keep clicking around.
    – Mentales
    Nov 12, 2013 at 13:35
  • Clicking the forge smoke actually turns it off, and clicking again turns it back on.
    – Bobson
    Apr 4, 2014 at 11:06
  • :( cant upvote or accept again sadly
    – Blem
    Jul 23, 2014 at 19:06
2

Every corner "location" of the board has at least one interactive point:

Stranglethorn:

  • the jewel can be removed from the eye socket, making it drop in the jungle;
  • the menacing eyes in the jungle disappear when clicked;
  • clicking on the vines on the gate cuts them;
  • the eyes on the skull above the gate lighten up;
  • the waterfall, when clicked, creates a rainbow;
  • the fire can be put out by clicking on it;
  • the pelt on the tent changes when clicked, from tiger to leopard to zebra and back to tiger.

Stormwind:

  • clicking on the stained glasses of the cathedral breaks them;
  • the streetlight can be put out;
  • the bucket falls in the well when clicked;
  • the inn sign moves;
  • the door of the inn gets closed when clicked and you can turn off the lights inside too.

Pandaria:

  • the kite moves in the wind;
  • the wheel in the mill moves when clicked;
  • the gong makes a sound when clicked.

Orgrimmar:

  • the zep moves in the wind;
  • you can play with the catapult by putting rocks on it.

This is what I remember, I'll update when I can test a little more.

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