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I got hooked on Democracy 3 today and have developed a quite successful country during my short reign, but for some reason my ministers seem to be working against me.

Lately their loyalty seems to drop rapidly whatever I do. This is in turn limiting my political capital and prevents me from pushing through some major changes in the country.

So I regularly have to fire some of them and replace them with loyal candidates, but this is not a viable long-term solution. It seems to me that the firing of ministers leads to a drop in the loyalty of all the others, which keeps me stuck in a vicious circle.

I could of course fire them all, but I don't think I have enough good candidates and I would lose all of their experience.

  • Does firing a minister really lead to lower loyalty with the others?
  • What can I do to raise the loyalty of my existing ministers? (or at least keep it from falling)
  • What happens when you shuffle the whole cabinet?

2 Answers 2

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If you fire the other ministers one by one, it does indeed lead to the loyalty of those you replace falling. This is why you use the "Reorganize cabinet" mechanic, which fires all of them simultaneously and causes a much smaller drop in loyalty. Then you can replace them all and reinstate the ones that are appropriate. You also need to be willing to put ministers with very low xp but very high loyalty into positions when they have good sympathies for your current ideals.

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    Thanks. Any idea how you can raise loyalty again after it dropped?
    – magnattic
    Nov 7, 2013 at 23:34
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    Each member has 2 sympathies, which are associated voter segments. If those 2 segments become more happy with you or stay very happy loyalty should go up.
    – Lawton
    Nov 7, 2013 at 23:48
  • the problem is that, no, it won't go up :(. This thing is messed. If you have any other tip, I will be glad. Sep 11, 2014 at 12:41
  • @Seva do you happen to have this problem only when playing in as the US? No matter what I do, ministers hate me when I'm doing the US. I'm suspecting it's a bug or at least misleading behavior.. It seems to start you out with a cabinet that doesn't like the current political climate (that you can't change fast enough)
    – Earlz
    Jun 14, 2015 at 4:38
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    Yea, i tried a few different ways @Seva and the ONLY way I could get my cabinet to stay loyal is if I started out with a cabinet that agreed with both the current political climate (from the start of a new game for the country) AND I kept the same political climate (ie, conservative and socialist for united kingdom)... In no other circumstance could I keep them loyal... I tried to get a steam refund seeing as the last update was over 1 year ago, but I had already played it more than 2 hours. ugh.
    – Earlz
    Jun 15, 2015 at 15:14
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I had a look at data\simulation\scripts, where you can find the files fire_minister.txt, minister_resigns.txt and reshuffle.txt with contents

CreateGrudge(Minister Sacked,fire_minister,_All_,-0.07,0.75);
CreateGrudge(Ministerial Resignation,minister_resigns,_All_,-0.10,0.7);
CreateGrudge(Reshuffle,reshuffle,_All_,-0.07,0.75);

respectively. The first number indicates the drop in loyalty directly after the event, the second one is multiplied to this drop every turn in order to decrease the drop down towards zero (I hope there is some cutoff, otherwise regularly firing ministers sums up to some small but non-negligibly grudge forever, plus the calculations will take more and more time...). So,

  • each fired minister reduces the others' loyalty by the same amount a reshuffle would reduce in total. Thus, as Lawton answered, you're much better off not firing the ministers individually
  • a minister resigning on their own is even worse. Note however, recovery is slightly faster there, and in fact after six turns has overtaken the grudge held from firing, though by then is already only about -.012 anyway.

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