A bunch of my prisoners have died - from lack of food rather than brutality, although I don't think it will have an effect on my problem.

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There is a growing pile of corpses in the room I keep my prisoners in. How can I get rid of my prisoner's corpses? I have enabled interaction by selecting the bodies and pressing F but there appears to be no options to interact with them.

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    This stack exchange continues to generate the very best question titles. :D Sep 15, 2018 at 10:09

2 Answers 2


Graves are not the only way to get rid of them.
They might be handy in early game, but as attacks become more frequent and larger, you absolutely want an option which takes less labor and space.

The primary motivation to get rid of them, is the malus your people receive after seeing a corpse. This malus increases, as corpses decay. This malus stacks, so a field of decayed corpses can easily provoke a psychic outbreak.

The ways to get rid of dead bodys are as followed (Updated at Beta 0.19):

  1. Grave
    Burying corpses will prevent the dead body malus. However, this is quite labor intensive and takes a lot of space. Not suitable for mid-/lategame.

  2. Crematorium Requires research "Electrical Crematorium" Crematorium is an appliance to destroy certain objects including corpses.
    Operating the crematorium is done by haulers.

  3. Use them for psychological warfare
    While this has some major drawbacks, setting up a designated area to deploy corpses, without intention of further action, can also be a strategic trick.
    A storage full of corpses at the entry of a kill-zone can make invaders go on a rampage and attack their own mates.
    However, the hauler carying new corpses to the storage, will suffer mentally on a regular basis. Even psychopaths receive a malus, when they are around decayed corpses.

  4. Process their meat By butchering an human corpse, your entire colony will receive a, long lasting, -6 mood malus ("We butchered an human"). The traits Cannibal, Psychopath and Bloodlust will prevent this.
    Eating human will even go further and add another -20 malus.
    However: If you can handle a general -6 malus for your colony and your cook is a psychopat, cannibal or has bloodlust, you can use human meat to produce Kibble for your animals. They couldn't care less for their protein source.

Important sidenote: Dead colonists should always be interred, as other ways of getting rid of them will produce mood malus in your colonists (Except psychopath)

  • I found it useful to have a refrigerated morgue (for stranger corpses) and only gave my psychopath access. Because it was cold, they didn't decay as much, and it gave a nice food source for my pet Wargs. I just put the crematorium in the same room, so I could burn the excess if they piled up too much. Dec 26, 2019 at 11:41

You must build graves in which to place the bodies.

The Grave menu in RimWorld

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