3

I have just finished buying my second lolligator and a question popped in my head: how many lolligators are you limited to?

5

I tested this by buying 50 lolligators. I didn't reach any limit and, since 50 lolligators can convert almost 500,000 candies per second, the number may as well be limitless.

If there is a limit, it would be due to the maximum size of the integer used rather than any design choice and would not come up in any real game.

  • 1
    Have you finished Candy Box 2 yet? – Scribblenautical Nov 18 '13 at 0:24
  • @JerryRox Everything except the lighthouse puzzle. I know how it works but it's still insanely complicated. – Studoku Nov 18 '13 at 0:26
  • A conversion rate of 500 000 candies per second is actually not that unreasonable, seeing how many candies you can/will get after a bit of playtime. – obskyr Nov 18 '13 at 0:27
  • 3
    "If there is a limit, it would be due to the maximum size of the integer.." - FYI javascript does not have an integer type. All numbers are represented as double floating-points. There do have a (ridiculously huge) max value, but you'd run into precision errors long before that. – BlueRaja - Danny Pflughoeft Nov 18 '13 at 5:41
  • @BlueRaja-DannyPflughoeft Interesting to know, thanks. – Studoku Nov 18 '13 at 12:26
11

There is no limit on the lolligators you own. The code of the game does not employ any kind of limit.

In fact, to test it out, I bought 500 lolligators and my conversion rate jumped to 2.0582883235125174e+57/sec. This number is high enough that no one would ever want to get a conversion rate that high, and a limit higher than that would just be absurd.

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