When a station grows large enough, beaming snail poo into the recycler becomes a tedious full-time job, since the scuzzers don't care about it. Letting it sit on the floor is not an option, since the floor gets quite littered then. So I'm asking for either a:

  • strategy to prevent snails from pooing, preferably without turning them unhappy
  • modification to the sandbox files that turn it off
  • modification which decreases the snail visitor count
  • 1
    I don't remember that problem at all. (Seeing a pattern already? ;)) Could you please add a screenshot? Do the Scuzzers not notice it at all (bug)? What if you beam one right on top of it?
    – Cort
    Jan 11, 2011 at 17:41
  • 4
    "Oh noes, I have too much money to move it about easily, what to do??" My suggestion is to start another game on a harder difficulty until you're dealing with more worrying issues like "why is everybody dying?" ;) I'm just jealous...
    – Stu Pegg
    Feb 1, 2011 at 18:53
  • 1
    @Stuart: actually, it is set to the highest difficulty. Except no AI enemies and no spies, they're just too annoying for sandbox mode... But after a difficult start the station will still run by itself in time, except for the mentioned poo problem
    – Zommuter
    Feb 2, 2011 at 6:07
  • 9
    Well, good luck with your difficult poos!
    – Stu Pegg
    Feb 2, 2011 at 8:38
  • 4
    I'm surprised no one else has said, "Well done for continuing the great titles of gaming.SE!"
    – Mark Hurd
    May 29, 2011 at 14:38

2 Answers 2


Alright, I ended up making snails rather unhappy by modifying the files moods in00.txt and moods out00.txt (I actually don't know what the difference between these two is) in missions\00. These files define most of the influences to your station visitors, defined in many tables. E.g. there is a table MOOD_AT_BIRTH, defining which species starts with which values. I changed the (gem slug) line to start with a 5000 instead of 10000, making gem slugs half as happy from the start. I also made sure that they are a bit more picky about encountering salt hogs (MCWP_SALT_HOG) and don't enjoy anything but their "personal" buildings (MOOD_INC_SLUG_BAR and I think their monument is somewhere too). Modify this to your desires, I just made the snails even more aristocratic while still allowing them to achieve happiness if I really want them to.

Also, in build_changers.txt, there are two quite suggestive Variables,


the exact behaviour of which I couldn't decipher. But I guess by using correct values here, one could leave the slugs happy while having them not pooping too much...

  • 2
    You have to appreciate the delightful names of the variables.
    – Gnoupi
    Jan 17, 2013 at 16:17
  • 2
    @Gnoupi Yeah, it was delightful reading those name - it's a real shame Mucky Foot is dead :-/
    – Zommuter
    Jan 17, 2013 at 16:19
  • At least Startopia is available on gog.com
    – Zommuter
    Jan 18, 2013 at 7:17
  • @Zommuter it is available on Steam as well.
    – StarPilot
    Nov 25, 2013 at 9:47
  • @StarPilot Indeed, though not for that long
    – Zommuter
    Nov 25, 2013 at 9:54

Gemslugs and turdite - partial answer.


They can be put off by a messy Station with too many Salt Hog facilities in it.

Here's an URL for a modding guide:

http://www.muckyfoot.com/startopia/downloads/modguide.v1.3.zip http://www.strategyplanet.com/startopia/modguide.v1.3.zip

  • Thanks, I modded the game files to amplify that effect a bit.
    – Zommuter
    Jun 5, 2012 at 21:37

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