The item Relic Shield currently has the following passive:

UNIQUE - SPOILS OF WAR: Basic attacks execute minions below 200 health. Killing a minion heals the nearest allied champion for 2% of your maximum health and grants them gold equal to the kill plus 5. This effect requires a nearby allied champion to trigger. Recharges every 30 seconds, up to a maximum of 2 charges.

How does the gold allocation work between a champion that has this item and a nearby allied champion? Does the ally champion get all of the gold, or do both champions get the kill bounty plus the other champion gets 5 gold?

In other words, if I am a support, is it beneficial for me and my ADC partner if I steal the last hits if I have a charge available (gold wise)?

  • Something to test out i guess, as the wiki states now it should give both heroes gold equal to the kill + 5. At least that is how i read it. – Madmenyo Nov 22 '13 at 16:09
  • Right, I understand reading it this way, but I can also read it as "The champion with the item GIVES the kill gold to the allied champion". If this is the case, I should only use it to secure last hits that my partner can not get - even if I have max stacks. If it is the way that you're reading it, I should always use it immediately if I have max stacks. – Bob2Chiv Nov 22 '13 at 16:11
  • It states it grants "them" gold equal to ... which leads me to believe both the heroes get it. – Madmenyo Nov 22 '13 at 16:13
  • You get the gold for the minion kill... they get that much gold + 5 – Brian Nov 22 '13 at 16:21
  • So now supports last hit the cannons ;-) – Hystic Nov 22 '13 at 16:35

Killing a minion grants the person that kills it gold for that minion, this item does not affect that.

This item does allows you to grant gold to a nearby allied champion equal to the amount YOU get for killing + 5 when you do last hit a minion. This is useful for champions trying to help out in last hitting minions in a duo lane. However, Spoils of War serves no benefit if there are no nearby champions

With other items "nearby" for friendly effects is 1100 range where "nearby" for detrimental effects is 700 range. This leads me to believe the range on Spoils of War is 1100 but I will investigate later.

  • "However, Spoils of War serves no benefit if there are no nearby champions". Leads me to another question, what is the range of the "nearby" allied champion. If you know that answer as well, you should add it. – Madmenyo Nov 22 '13 at 17:31

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