The types I have in mind are:



The first kind of countdown is always on, the second is available by click.


The first count down is how long until that building has full occupancy. A full building can be tapped to send out a walker.

The second count down is how long until that building is finished being built.

  • What does it mean if the first countdown gets stuck? – XXYXXY Dec 4 '13 at 7:00
  • I've had that as well, and can't find or figure out a reason for it. I believe it is just a bug. – user50849 Dec 4 '13 at 13:37
  • It is either a bug or an uncompleted feature. In some builds of Godus, I've seen walker creation stop when there was nothing for a walker to do (ie, no new places to settle that a walker from that residence could reach, no items to build, etc) in the homeworld. – StarPilot Dec 4 '13 at 23:24

Your Answer

By clicking “Post Your Answer”, you agree to our terms of service, privacy policy and cookie policy

Not the answer you're looking for? Browse other questions tagged or ask your own question.