I played Oblivion when it first came out in 2004. By played I meant I did around 3 hours before getting bored.

It seemed to lack... impetus, and the leveling system is, as everyone knows, messed up.

What are the mods that would make Oblivion a worthwhile game to play in 2011?

closed as not constructive by Raven Dreamer, bwarner, Mana, Ritwik Bose, Kevin Yap Jan 13 '11 at 2:41

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    You don't need any mods (and the way you've phrased your question seems highly argumentative, which means closure). You're basically asking for a "mod-rec", and since "game-rec" was decided to not fall within our scope, I doubt "mod-rec" will do much better. – Raven Dreamer Jan 13 '11 at 1:05
  • @Raven Dreamer waaa. This is not something that will turn into a flame war. Just give me a list of mods and I'll try them all. – Mark Jan 13 '11 at 2:09
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    You could try rephrasing the question to ask for mods that perform a specific function, such as changing the leveling system. – Brant Jan 13 '11 at 3:11
  • Never play without the Unofficial Oblivion Patch, it fixes thousands of bugs - many of which are quest and game-breaking (many are just annoying). Also, I highly recommend Realistic Leveling too. It will save you from headaches and need for micromanagement related to Oblivion's quirky leveling system. Also, check out the mods in this post: reddit.com/r/oblivion/comments/n5er2/… – galacticninja Feb 20 '13 at 2:45
  • @Mark, Raven Dreamer's right. You don't need any mods, so it isn't important. If you're trying to ask is what mods are useful for gameplay since you want to player oblivion, then edit the question please. Lucky for you I didn't flag this. – Jim Jones Nov 24 '15 at 4:19

Oscuro's Oblivion Overhaul is a massive mod that completely removed the automatic difficulty scaling, replacing all spawns in the game with fixed-level monsters and loot. Your question seems to indicate that was your biggest complaint with the game, so you should find OOO right up your alley.

  • Will this tell you where to go? Since Oblivion is non linear I believe, setting the fixed level monsters should make some normally accessible places too difficult in the beginning. Or am I just supposed to explore a place and run away if it's too hard? – Mark Jan 13 '11 at 2:18
  • The difficulty curve generally follows the areas the main storyline takes you to, but it's been a while so I don't quite remember. – Brant Jan 13 '11 at 3:05
  • There is also a cave just outside the Imperial City (Dznot Cave, I think?) with high-level amazons. You really need to get to know your quicksave key. – Raven Dreamer Jan 13 '11 at 3:24

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