I played Oblivion when it first came out in 2004. By played I meant I did around 3 hours before getting bored.

It seemed to lack... impetus, and the leveling system is, as everyone knows, messed up.

What are the mods that would make Oblivion a worthwhile game to play in 2011?

  • 1
    You don't need any mods (and the way you've phrased your question seems highly argumentative, which means closure). You're basically asking for a "mod-rec", and since "game-rec" was decided to not fall within our scope, I doubt "mod-rec" will do much better. Jan 13, 2011 at 1:05
  • @Raven Dreamer waaa. This is not something that will turn into a flame war. Just give me a list of mods and I'll try them all.
    – Mark
    Jan 13, 2011 at 2:09
  • 2
    You could try rephrasing the question to ask for mods that perform a specific function, such as changing the leveling system.
    – Brant
    Jan 13, 2011 at 3:11
  • Never play without the Unofficial Oblivion Patch, it fixes thousands of bugs - many of which are quest and game-breaking (many are just annoying). Also, I highly recommend Realistic Leveling too. It will save you from headaches and need for micromanagement related to Oblivion's quirky leveling system. Also, check out the mods in this post: reddit.com/r/oblivion/comments/n5er2/… Feb 20, 2013 at 2:45
  • @Mark, Raven Dreamer's right. You don't need any mods, so it isn't important. If you're trying to ask is what mods are useful for gameplay since you want to player oblivion, then edit the question please. Lucky for you I didn't flag this.
    – Jim Jones
    Nov 24, 2015 at 4:19

1 Answer 1


Oscuro's Oblivion Overhaul is a massive mod that completely removed the automatic difficulty scaling, replacing all spawns in the game with fixed-level monsters and loot. Your question seems to indicate that was your biggest complaint with the game, so you should find OOO right up your alley.

  • Will this tell you where to go? Since Oblivion is non linear I believe, setting the fixed level monsters should make some normally accessible places too difficult in the beginning. Or am I just supposed to explore a place and run away if it's too hard?
    – Mark
    Jan 13, 2011 at 2:18
  • The difficulty curve generally follows the areas the main storyline takes you to, but it's been a while so I don't quite remember.
    – Brant
    Jan 13, 2011 at 3:05
  • There is also a cave just outside the Imperial City (Dznot Cave, I think?) with high-level amazons. You really need to get to know your quicksave key. Jan 13, 2011 at 3:24

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