I'm talking about Tomb Raider multiplayer. I'm getting the sense that, similarly to Battlefield 2, instead of a headshot dealing 100% damage or otherwise setting the targeted player as dead, headshots merely deal extra damage. Which is the case?
This is important because it determines whether or not that I should focus solely on higher-skill-ceiling accuracy and firing-rate stats (relying on getting headshots), or try to balance these with damage for the weapons that I use if not enough damage means the head-shots won't even kill in one shot anyway.
What about uncharged competition bow headshot? What about a fully charged non-competition bow headshot against a player with the skill that reduces arrow damage? And analogical situations with other weapons?