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Lately I have been playing Marvel Puzzle Quest: Dark Reign by D3 Publisher. I'm playing it on Android but it is available for other platforms.

When playing the single-player missions, there are two kinds of opponent characters: "villains" and "minions". Members of H.A.M.M.E.R. and the Maggia are minions; Venom, Dr. Doom, and other named characters are "villains".

Only villains have the ability to move tiles on the board to make matches and hurt your characters with tile damage. In some battles there is one villain and two minions, and if you stun the villain, then only you are moving tiles until the villain wakes up.

You get AP by making tile matches. I think villains get AP by making tile matches. But how do minions get AP?

In a pure minion battle (i.e. you downed all villains or the team was three minions to start), only you are moving tiles to make matches. Yet the minions continue to accumulate AP and are able to plant their timers on the board. How does this work?

To be more specific: suppose I am fighting three minions who all have area-of-effect attacks that require 10 green AP. I want to keep these minions from being able to put their timers onto the board. What can I do?

Do the minions get part of every AP I match? Then I could avoid matching any green as much as possible.

Can I keep the minions from getting green AP by matching it all myself and clearing the board of green?

I have found a few guides, "walkthroughs", and wikis discussing the game, but I haven't found any discussion of this.

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    @shanodin, thanks for retagging with marvel-puzzle-quest. With a score of 101, I was not allowed to create a new tag, so I couldn't tag it properly. – steveha Dec 23 '13 at 2:33
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After playing this for some time, it appears that simple minions draw 1 AP of whatever color they desire. This means when a player is fighting against 3 minions, their AP pool will fill with 3 AP points of whatever color the AI chooses whenever it is their turn. If you stun one, the other two will draw an AP point when it is their turn.

The simple minions will always choose a color that benefits them (ie, they will not choose a red AP point when they do not have any skills that use red, they will choose either a yellow or green if they need yellow or green points for their skills, etc).

  • Thank you for this. I should have thought of simply watching, turn by turn, to see what happens. This isn't rocket science and it isn't hard to see what's going on. You just need to pull out the AP display for the minions on each turn. – steveha Jan 6 '14 at 7:32
  • I edited the answer with more information, but until it is approved you can't see it. Here's the more information: I played a minion level recently with two minions with green powers, and one minion with yellow and pink powers. Each turn the minions got 4 green AP, 2 pink AP and 1 yellow AP. After I "downed" the minion with pink and yellow powers, the remaining minions just got 4 green AP. So it's not just "1 AP per minion", it can be more than that, and minions with multiple colors get AP for each. – steveha Jan 6 '14 at 20:43
  • I suspect the AP amount each minion draws is based on their level. Low level minions are drawing 1 AP a turn. – StarPilot Jan 8 '14 at 3:16
  • It could be their level, or it could be a function of how expensive their powers are (higher-level minions have more expensive powers I think). Who knows! :-) Thanks again for your answer. – steveha Jan 8 '14 at 3:55

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