Has anyone here gotten the privilege to try out the GW2 demo from the expo that was hosted a while back? I'm specifically interested in what the actual gameplay was like. How does it compare to the gameplay from GW1?

closed as not constructive by Wipqozn, Jeff Mercado, user9983, Ash, FAE Feb 5 '12 at 19:03

As it currently stands, this question is not a good fit for our Q&A format. We expect answers to be supported by facts, references, or expertise, but this question will likely solicit debate, arguments, polling, or extended discussion. If you feel that this question can be improved and possibly reopened, visit the help center for guidance. If this question can be reworded to fit the rules in the help center, please edit the question.

  • I don't feel this is a good fit to our Q&A format. It seems far too subjective, nor does it represent a problem you actually face. You should take the time to read over our FAQ to get a better idea of what questions work and don't work on the site. – Wipqozn Feb 5 '12 at 16:52
  • Similar question which was closed: gaming.stackexchange.com/questions/48888/… – Wipqozn Feb 5 '12 at 16:59
  • In line with this meta a question similiar to this, which asks the major differences between Guild Wars 1 and Guild Wars 2 would be on-topic. However, keep in mind the new question needs to asking for objective facts, and not for the opinion users (like this question is doing). If you're still interested in the differences between the two games I'd suggest asking a new question similiar to: "What are the major differences between Guild Wars 1 and Guild Wars 2?" – Wipqozn Aug 4 '12 at 18:56

I played at GamesCom 2010 and it was brilliant.

Visually it's as good as the first game after the dx9 update. Although with the new illustrative style, most of the UI and menus and other interface elements are more painted.

The world map is now HUGE. With a moderate zoom out you experience what is akin to the regular mini-map (u) ingame. But it also plots your course, so you can see where you have been. Although teleporting now costs a small amount of gold.

The skillbar, now being a 10 slot bar is fantastic, even with the static set of skills in place. The only down side to this is the loss of auto attack, but you can CTRL+Click a skill and it will auto cast, which is meh, well I don't like it personally, but there you go.

Many of the old classic skills are back and or have been reimagined for the new game.

As for the characters, environment and other world elements, they are all fabulous as you'd expect and live up to the hype totally.

The demo that I played was brilliant fun and felt like a really polished and finished game, so I can only imagine that they are just building the rest of the content before they go gold with it, which I'm praying will be in 2011/12 sometime.

Gameplay specifically, feels very similar to GW1, although the loss of the auto attack as I said feels odd. The ability to jump now is great, giving characters more manouverability. The actual combat feels very similar again, with any experienced GW1 played able to just jump in right away. One minor change that I found is the ability to combo quicker. There seems to be more of a focus on quicker more action orientated gameplay in the demo I played.

Although many reviews have said that you are able switch weapons only outside of combat, I found it possible, as a ranger, to shoot some arrows, use a bow attack, swap to dagger, dash in for a dagger attack, use a dagger escape to roll away, and swap back to bow for a finishing attack. Perhaps it was a bug/unfinished thing, but it made for some great combos and really fun encounters.

Battling mobs in the world is great, as you do see other people about, and I ran across a game dev who was dead, ressed him and then we went on a little revenge rampage! Was great fun.

The other new, and much publicised gameplay mechanic is the dynamic event, which works brilliantly. You get a notification pop up and bingo, your right there, so why not? You find loads of other players there are doing the same thing, healing each other, ressing and calling targets and all that jazz. It instantly feels like you are in a group of 10 players doing something cool, which effects the game world.

So there you are, I know it's not an official line, but I've played GW1 for 68 months so far, and couldn't let this question slide ;)

My Pics, http://picasaweb.google.com/neon1024/GamesCom201002#

  • Lucky :) [15ch] – Rawling Jan 21 '11 at 10:38
  • from the glimpse of the gameplay you experience, does it look like they'll be splitting the skill mechanics up between PvP and PvE like they did in the original? – greatwolf Jan 21 '11 at 10:46
  • I'm not sure, there wasn't any PvP in the demo. So not sure sorry, I would guess that they would yes, in order to keep skill balance. – David Yell Jan 21 '11 at 10:58

Given that it was a very limited demo, I don't think that you'll find anything better than a professional preview such as this one. Either way, it seems way too early to be judging what the gameplay will be like, lots of things can change in ten months.

  • that's a pretty good review, I'll be sure to look it over. thanks – greatwolf Jan 17 '11 at 4:13

Not the answer you're looking for? Browse other questions tagged or ask your own question.