Consider the following scenario: as a pyro, I turn a corner and notice an enemy grenade on the ground. I know there's not enough time to run. Will I take less damage by reflecting it or by leaving it as it is? My intuition is that players take less self-damage from explosives than from enemy fire, but I'm not sure if the fact that the grenade becomes a mini-crit offsets that self-damage reduction.

For the sake of the question, assume no teammates are around for me to shield from damage. Also assume that I've got a flamethrower that can airblast and have adequate ammo. Answers with actual damage formulas to back it up are encouraged.


Critical hits and mini-crits do not deal additional self-damage (despite the "you got crit" sound playing). Reflecting an explosive and making it a mini-crit therefore does not increase the damage it would do to you.

As a result, reflecting it is always better than just letting it hit you. If self-damage reduction applies, it's the obvious choice knowing that the mini-crit status has no effect. If self-damage reduction does not apply, you'll still have the chance to push it slightly farther away.

  • Interesting... now I guess the question becomes whether or not my intuition about self damage being reduced is true. – Dave McClelland Dec 26 '13 at 4:16

Your Answer

By clicking “Post Your Answer”, you agree to our terms of service, privacy policy and cookie policy

Not the answer you're looking for? Browse other questions tagged or ask your own question.