There are 2 delays that really annoy me about Overlords/-seers.

  • The mutation start from Overlord to Overseer. If I run a mutation and I don't wait at least 1/2s to give him a move order, the mutation gets cancelled.

  • When I spawn a Changeling, I have to wait also at least 1/2s before I can select it.

Does someone have any workarounds to avoid loosing these delays, or are they here on purpose ?

  • Just wondering, if it could be caused by latenzy. Have you had any latenzy problems during your online play in StarCraft2? Give it a try in a game in offline mode.
    – AtlasEU
    Jan 16, 2014 at 8:42
  • 1
    I have no latency, I usually also see this behavior on streams. Sometimes I see progamers facing the issue. Jan 16, 2014 at 10:24
  • 2
    what happens if you shift move him, does the move get canceled? Jan 16, 2014 at 12:55
  • Good to know for the overloard mutation indeed. Jan 16, 2014 at 14:55
  • @AtlasEU you forgot an `f´ there Jan 16, 2014 at 18:13

1 Answer 1


You can use the queue to give the orders to the overseer to be able to move on to controlling another unit immediately.

Instead of "Overseer Morph", wait, "Overseer move", you would issue the commands "Overseer Morph", "Shift + Overseer move". That way the move command is queued after the morph and doesn't cancel it.

Unfortunately, I don't have an idea for the changeling as the unit is only created and thus cannot receive queued commands before it appears.

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