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There are 2 delays that really annoy me about Overlords/-seers.

  • The mutation start from Overlord to Overseer. If I run a mutation and I don't wait at least 1/2s to give him a move order, the mutation gets cancelled.

  • When I spawn a Changeling, I have to wait also at least 1/2s before I can select it.

Does someone have any workarounds to avoid loosing these delays, or are they here on purpose ?

  • Just wondering, if it could be caused by latenzy. Have you had any latenzy problems during your online play in StarCraft2? Give it a try in a game in offline mode. – AtlasEU Jan 16 '14 at 8:42
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    I have no latency, I usually also see this behavior on streams. Sometimes I see progamers facing the issue. – Pierre de LESPINAY Jan 16 '14 at 10:24
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    what happens if you shift move him, does the move get canceled? – ratchet freak Jan 16 '14 at 12:55
  • Good to know for the overloard mutation indeed. – Pierre de LESPINAY Jan 16 '14 at 14:55
  • @AtlasEU you forgot an `f´ there – ratchet freak Jan 16 '14 at 18:13
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You can use the queue to give the orders to the overseer to be able to move on to controlling another unit immediately.

Instead of "Overseer Morph", wait, "Overseer move", you would issue the commands "Overseer Morph", "Shift + Overseer move". That way the move command is queued after the morph and doesn't cancel it.

Unfortunately, I don't have an idea for the changeling as the unit is only created and thus cannot receive queued commands before it appears.

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