Is it worth building ampitheaters in Civ 5 (or getting them by building monuments and then adopting legalism)? Or rather, in what circumstances is it worth it? Is it just when going for a cultural victory?

I ask because they've always seemed pretty useless to me, especially in BNW where they only give 1 culture (and I generally have plenty of free spaces for Great Works anyway).

1 Answer 1


As of Brave New World, Culture works differently: beyond the Monument, each Culture building provides a trivial +1 Culture, plus slots to hold Great Works. Don't think of an Amphitheater as providing "+1 Culture." Think of it as providing "+3 culture and +2 Tourism once it's full."

The point of Amphitheaters in Civilization 5 is to hold Great Works of Writing. There is no other building that can be built in every city to hold them. The other buildings that can hold Great Works of Writing are the National Epic, Heroic Epic, and Oxford University, for a total of four slots. If you're quick, you can also put some Writings in the Great Library and Globe Theatre, but in my experience the Great Library is always built – very quickly – by one of my opponents. (I usually play on King or Emperor, and the head start that the AI gets is enough to get one of them to Writing several turns ahead of me.)

As with other Culture buildings, it's worthwhile if you want to achieve a Culture victory, but also if you want to unlock social policies faster. If you use a Great Writer to write a political treatise instead of a Great Work of Writing, Great Writers generate about 8 turns' worth of your current Culture output. If you don't care for a Culture victory, then you can measure the Culture generated by a Great Work until the end of the game versus 8 times your current Culture output to see which one will get you more Culture.

Of course, building Opera Houses and Museums requires you to have an Amphitheater first. You won't always fill up your Amphitheaters, but once you get Archaeologists, it's very easy to fill up Museums with artifacts. Skipping Amphitheaters implies that you don't care about culture at all, which means you will have fewer Social Policies available to you. (And if you have only one high-Culture enemy, that enemy will win a Cultural Victory relatively quickly!) I find Social Policies to be so useful that I wouldn't consider ignoring them.

  • I agree that the most important aspect is that you need amphitheaters to build museums and opera houses. Basically, because ampitheater is the first in the chain to store great works, if you don't build any you will have dismal culture all game, which will be dangerous if a culture civ is getting ahead.
    – Lawton
    Commented Jan 23, 2014 at 22:40
  • Where did you come up with the heuristic of comparing 8x culture output vs the lifetime output of a great work? Commented Jan 24, 2014 at 18:59
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    @ThisIsTheDave A Great Writer's political treatise generates Culture equal to your last 8 turns' worth of Culture production - estimating it as "8x your current output" is pretty close. If Tourism means nothing to you, then the only useful part of a Great Work is its Culture bonus, which you can compare directly - it will give you 2 * (number of turns remaining). (The 8 turns' culture is the same as the Great Scientist's 8 turns' science.) I haven't measured the culture bonus myself, but some guys on the CivFanatic forum estimate it that way: forums.civfanatics.com/showthread.php?t=5009 Commented Jan 24, 2014 at 19:46
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    And even if you'll earn less now than over the life of a Great Work, it may still be better to get the Culture immediately to get that next Social Policy eight turns earlier. There's always a trade-off. :) Commented Jan 27, 2014 at 23:26
  • There is another building with slots for great works of wrting that can be built in every city: the Assyrian royal library Commented Feb 11, 2014 at 21:21

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