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I do not like the way DotA2 has implemented the hold function.

I would like to have stop as a button to cancel attacks and spells but keep autoattacking activated.

On the other hand i would like hold as a button to cancel attacks and spells and disable autoattacking (not even autoattacking while in range).

So i want to combine both states of "Auto Attack", switching live while playing.

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The reasoning behind this is the fact that i need to spam a key to not attack with a ranged hero.

Basically this would be the behavior Heroes of Newerth implemented.

Is there a way to achieve this?

  • no. Hold cancels commands but your hero will attack if anything comes in range. if you are melee this behavior is insignificant but as a ranged hero you need to spam your stop command to not attack. for example if you are waiting in a jukespot to leech xp you do not want to autoattack a nearby creep to give away your position. – Wandang Feb 1 '14 at 10:57
  • then i quite don't understand what you are trying to achieve – WizLiz Feb 1 '14 at 10:58
  • @WizLiz i am going to make a video for you then – Wandang Feb 1 '14 at 11:06
  • @WizLiz i added the video. hope it becomes more clear now. – Wandang Feb 1 '14 at 12:03
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    I'm confused here- what's the problem with playing with autoattack off and just using A+left click when you'd like to attack without targeting? – Decency Feb 3 '14 at 15:13
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Yes, just use this script:

alias "autoAtkOn_Stop" "dota_player_units_auto_attack 1;dota_stop"
alias "autoAtkOff_Hold" "dota_player_units_auto_attack 0;dota_hold"
bind "S" "autoAtkOn_Stop"
bind "D" "autoAtkOff_Hold"

Change S and D according to your needs.

This script does set the autoattack-setting from the settings menu to on when you press S and issues a stop command(canceling your spellcast,attack).

If you press D it will set the autoattack to off and issue a hold command(basically the same as before)

See this video for live demonstration:

  • Okay I get it now, pretty neat stuff – WizLiz Feb 1 '14 at 12:29

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