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Considering only efficiency, is it better to have a lot of small stockpiles near the places where labourers work, or one or few larger ones near the town centre?

At first it would seem that having many stockpiles causes the workers who need resources to travel further to get it while barely lowering the labourers' walking distances at all.

  • While seemingly simple this is such a complicated question. At the end of the day the distance from where it is created to where it is needed is always going to be the same but is it more effective to put the long part or the small part of the journey up front... Be interesting to see what people have encountered. – James Feb 25 '14 at 23:32
  • There isn't really a place "near where labourers work" because labourers work wherever there's work to be done. – walrus helmet Mar 1 '14 at 5:59
  • @bd33 But, especially in the early game, I have a lot of control over where there is work to be done. I meant huge log/stone/iron gathering operations. – 3ventic Mar 1 '14 at 9:06
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I believe it's better to have many small stockpiles. But you shouldn't put it near labourers. It should be placed near where the recurring production is- trading posts, quarries, foresters/woodcutters. You want these people to store their resource output as quickly as possible so they will go back to working and producing. Some stuff like firewood, you do not want your villagers walking out into a blizzard because they're freezing and need firewood but the stockpile is far away. I apply the same principle to storage barns.

The real problem is for resources that you can't reliably produce locally like iron or stone. For these resources they will have to walk a long way to get it from whatever your current source is, and there's no stock pile placement to alleviate this. But you can place your stockpiles to increase production. It's a lot easier to build more blacksmiths than to summon more merchants to get more iron.

  • In addition I like to put a smallish stockpile near each market so that when vendors decide they've got too much of one of those items they aren't walking far to dump it. – tjd Jul 19 '17 at 16:29

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