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Do mirror images from the Diablo 3 Wizard Spell "Mirror Images" or "Teleport: Fracture" benefit from the increased damage of the Time Warp rune for Slow Time?

theoretical build example: http://us.battle.net/d3/en/calculator/wizard#QlgkSd!RWeS!YZbZYb

Slow Time: Time Warp - Enemies caught in the bubble of warped time take 15% more damage.

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    Slow time bubbles (and many other spells) are colored different per rune. If the bubbles they create are the same color as yours, I would assume that it does include the secondary effects. – UnderscoreZero Mar 12 '14 at 15:50
  • Thanks, I'll take a closer look next time I cast the spell. I never really noticed the color difference when playing... to much going on around me. – habmalnefrage Mar 12 '14 at 15:52
  • This question is unclear to me. Are you asking if the images cast a slow time that debuffs, or if the MI benefit from the debuff? – Dallium Oct 25 '15 at 8:07
  • Ok I just saw the edit and I think the actual question was clearer in the first revision – Dallium Oct 25 '15 at 8:08
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Yep, they benefit. Any skill that involves the words '[targets] take more damage' means that the target takes additional damage from any source, whether it be you, your pets, another player or an NPC. The only exception is when that phrase is qualified with something like, 'take more damage from you/your [skill]/your pets'.

It's skills that are worded 'you do more damage' or 'your [skill] does more damage' that the to be more selective about the damage source.

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Decoys add a percentage of damage to your general attack per instance, but do not infer secondary effects such as slow, or damage reduction.

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  • The OP is asking whether Mirror Images' damage is amplified by Time Warp, not is the apply slows or damage reduction. And the bit about "adding a percentage of damage to your attack", is plain wrong. They don't, they make their own attacks. – Orc JMR Jun 8 '15 at 11:46
  • Given there is a comment regarding how to test if the decoys are casting the bubble with the same secondary effect, and the OP found it useful to the question, I think it is just as safe to assume OP wishes to stack damage increases. – user106385 Jun 8 '15 at 12:23
  • My bad, I got this backwards, not amplifying Mirror Images's damage but using them to amplify yours. Still, what do you mean by decoys "adding a percentage to your attacks"? – Orc JMR Jun 8 '15 at 14:03
  • I mean that your general damage as a result of the attack increases. They cast the ability independently, but are deliberately reacting to the player casting the spell. Also, they do not cast at full power, only a small percent of the players actual power (10% or something like that?) I can not remember off the top of my head if they target identical to the player, mind. I've seen it play out on a friend's character through coop. – user106385 Jun 8 '15 at 14:08
  • And that's what I am pointing out. In a game where numbers matter so much, there is a difference between "another attack for 10% damage" and "+10% damage to your attack". – Orc JMR Jun 8 '15 at 14:18

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