I've seen people talking about invincibility frames or i-frames, for example, Dark Souls 2. What are they and what do they do?

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    Please provide a little more context. What game/genre are you hearing the term used in? – Shadur Mar 13 '14 at 6:27
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    I'd assume this is in relation to fighting games, that's the genre that typically refers to things as 'frames'. – TZHX Mar 13 '14 at 9:56
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    @TZHX yes, when I saw that the first thing that popped into my head is SF4. – l I Mar 13 '14 at 11:43
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    @TZHX invincibility frames aren't just for fighters, standard mechanic in platformers and shmups. Invincibility frames can save your life in Mega Man – Ben Brocka Mar 13 '14 at 11:58
  • @PrinnyBrocka Indeed. That's why I said 'assume', and 'typically', not 'most certainly is' and 'exclusively'. – TZHX Mar 13 '14 at 14:23

Based on Smashpedia, invincibility frames are the period of time (measured in frames) during which a character cannot be damaged.

During the invincibility frames, most damage cannot be dealt to the character, and most invincibility will render the player invulnerable to disable as well.

Invincibility frame can be applied to game for skillful playing, like rolling/dodging, and special skills/items. It could also be added to prevent instant death upon respawning. Here are some examples:

  • Dark Souls: Rolling
  • Monster Hunter: Rolling
  • Bastion: Rolling
  • Guild Wars 2: Rolling
  • DotA 2: Certain skills
  • League of Legends: Certain skills and items
  • Diablo 3: Certain skills
  • Ikaruga: Respawning
  • Gradius: Respawning
  • Apparently, rolling is the key to immortality. – Zibbobz Mar 13 '14 at 16:48
  • @Zibbobz you've never played witcher 2 have you :P I probably rolled around more (distance wise) than actual walking. – l I Mar 13 '14 at 17:14
  • Doesn't backstabbing / riposte grant invincibility in Dark Souls 2? – ediblecode Apr 4 '14 at 8:58

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