I love my Shedinja. I have been running it for a good three or four years with the cunning use of Soak and Lightning Rod to keep it alive and trolling. I've lost count of the number of Mega Fire-types it's taken down.
Now I want to try something a little more daring. Setting up Sturdy Shedinja in a Double Battle.
The plan is quite simple: Lead with Smeargle and a Sturdy 'mon, Role Play to copy Sturdy, then switch to Shedinja and Entrainment Sturdy onto it.
Now, here comes the tricky part: countering counters.
Obviously the whole thing falls apart if Smeargle goes down. A Focus Sash is pretty much essential there. Additionally, Fake Out is a major problem, so I plan on having the Sturdy 'mon being Sawk, with Quick Guard to block that threat. Shedinja will need Safety Goggles to survive weather, and I need either Safeguard or Thunder Wave to prevent more harmful status conditions.
Factoring all this in, I have my lineup like so:
- Sawk [Sturdy] - Quick Guard
- Smeargle @Focus Sash - Role Play, Entrainment
- Shedinja @Safety Goggles
- Delphox - Safeguard
Remaining threats: Leech Seed, and splash damage from Flame Burst. Also, contact with Rough Skin, Iron Barbs or Rocky Helmet will cause self-destruction.
Now, here is another thing to consider: When you see Smeargle lead, you expect Dark Void, right? It's obvious, surely. So... you act accordingly. Fake Out if you have it (which Quick Guard can block) and try to take out the Smeargle (which Focus Sash will interrupt). Trouble is, Smeargle isn't exactly the fastest thing out there.
That's why I'm here. What can I do to maximize my chances of successfully allowing Smeargle to survive for the two turns it needs to set up Shedinja? What other dangers should I be aware of?