Just created 21 day trial account. Only reason I want to try this game is exploration. Nothing more, nothing less.

Question is, what do I need to start exploring null sec? Should I skill something up, or get adequate ship? General TO-DO list before I go?

I'm still doing the tutorial. Didn't start a single mission from the agents(except that AI).

I read that you can basically explore and warp out/stealth in case you get attacked unexpectedly, which is what I would like to do - stay passive and explore/loot stuff.

FYI I have a buddy who is also a newb and we will be doing exploration together.

  • 1
    Do you mean doing relic/data/combat sites (which is called "exploration" in EVE), or do you mean exploration in the out-of-game sense of just flying through null-sec and looking what's there? Mar 18, 2014 at 16:33
  • Flying through null-sec looking what's there and looting whatever we might find and sell for ISK.
    – user72083
    Mar 18, 2014 at 16:42
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    No matter what I wrote below, I encourage you to try it. No need to be afraid to go there, just be prepared that it will be most likely a short trip and the background does not look any different :p. But the adrenaline push you can get when going to nullsec and landing in a camp is awesome. But as Ford said: Don't panic. Mar 19, 2014 at 8:59

1 Answer 1


No matter what you would skill up, it probably won't help you. Exploring null sec is not only a matter of skills, it is a matter of knowing the game, information and also being lucky.

The hardest one is the first 2-3 gates after high/lowsec. That is where all the gankcamps are and where the most kills are done. After that, you will mostly encounter empty space where you may meet some people, but unless they are in a gang, they won't attack or hunt you. Exceptions do apply, but my experience is, that most rather run than fight, especially if there are 2 of you. The only real danger is landing in a gatecamp. And that is most likely bubbled and there are many people, so you cannot outgun them anyway, so rather go for speed.

More information about how to build a nano ship:


My Tipp would be to use destroyers or Frigates of any race and mod them for speed with a mix of Nanofiber Internal Structure and Overdrives and put some Afterburners on it, or a MWD. Afterburners will still work if you are scrambled, which hinders you from warping or using a MWD. It is up to you to have defense against so called "bubbles" or against single ships. With an Afterburner you might burn out of scrambler range and still get away. With a MWD you might be able to escape a bubble. But it is highly unlikely, that you do if there are actually people around since every PVP fit has a scrambler included.

The only thing that would actually be really useful, would be a T2 Stealth Ship, but Trials cannot fly those.

Besides all that, I strongly recommend reading this article:


It nails it down to the following points:

  • Make Safespots
  • Be aware where you go and scout the area if possible (unlikely in your case)
  • Use your directional scanner and be careful where you go
  • Know about the alliances occupying the space and their rules.

The most important point is rather simple though

  • Be prepared to die. A lot. And I mean that.

If you managed to get past the initial Gatecamps and are actually in Nullsec, you won't be able to do much in your frigates, I am afraid. Pirates are flying everything from Frigates to Cruisers to Battleships. But nothing you would be able to train in those 21 days would make a real difference.

Seasoned Players travel to Nullsec in a stealth ship or cheap frigate and then have their combat equipment shipped down in a carrier. And after that initial travel, everyone is using Jumpclones. So nobody really travels a lot. This is why it is relatively safe down there, apart from the really inhabited systems. I was able to live in a system for 3 months out of my T3, before Red Alliance actually discovered me and hunted me down.

  • Bubbles don't prevent the MWD from working. An MWD is extremely useful to get out of bubbles fast enough to survive. And I would always use Nanos instead of Inertia Stabilizers, the nanos don't increase the signature radius, the inertias do and this makes it easier for the enemy tackle to lock you fast. Mar 19, 2014 at 8:15
  • @MadScientist You are right, I always confuse that. I have edited and improved my post. Thanks for your input. Mar 19, 2014 at 8:35
  • @MadScientist Would you recommend overheating the MWD to get out of bubbles? When overheated my frigate goes faster than 3.5 km/s, but I've only had the opportunity to try it out once, where I jumped into a bubble, MWD+cloaked, and managed to get out before the ceptor was on top of me, but are there any downsides?
    – Thomas
    Mar 23, 2014 at 23:17

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