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The Crusader has a passive called Heavenly Strength, which allows the player to equip a 2h weapon in one hand, but reduces max run speed by 15%. This means that the player's runspeed is limited to only 110%, which is easily capped out with a single pair of boots (a relatively common affix). If I have a ton of paragon points, should I bother putting any of them in runspeed, assuming I have a pair of boots giving +10% already?

In a nutshell, do paragon points placed in the + runspeed bonus allow me to overcome the debuff from Heavenly Strength, and thus letting me run at more than 110% speed?

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    Does it actually set maximum movement speed to 110%, or does it subtract 15% from current run speed?
    – Frank
    Commented Mar 26, 2014 at 14:31
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    It reduces the maximum movement speed, as stated in the skill description (tested this on a lvl 12 crusader).
    – Doc
    Commented Mar 26, 2014 at 14:32
  • FYI I think I have approx 55 paragon points and I have about +7% movement speed (all points in that category). I don't know why but I dumped them all into movement on all 6 of my characters. I like mobility. I suspect movement speed modifiers are summed and then applied, but I have no sources for that.
    – horatio
    Commented Mar 26, 2014 at 14:45
  • I think that the cap of 110% includes paragon points, so only the first 20 points are relevant and any more after that are wasted. I can test this when I get home tonight. Commented Mar 26, 2014 at 15:11
  • As of patch 2.0.5. Heavenly Strength no longer has the reduced movement speed.
    – prolink007
    Commented May 13, 2014 at 18:36

2 Answers 2

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As of patch 2.0.5. Heavenly Strength no longer has the reduced movement speed.

Removed the movement speed penalty

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There is a 125% movement speed cap (ignoring certain shrines and some skills). The "Heavenly Strength" passive reduces this cap to 110%. It doesn't reduce your movement speed. Paragon points or gear cannot take you over that cap.

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    The penalty is lifted in town. This could cause confusion for some people. Commented Mar 26, 2014 at 15:30
  • Hmmm, subjective but after playing Crusader for a while I'd say it reduces running speed by 15% not the cap. Can you back up your claim?
    – StupidOne
    Commented Apr 5, 2014 at 22:37
  • I can guarantee that it reduces the cap rather than actual run speed (unless of course you were above 110% before activating the passive). You can confirm this a number of ways (the stat sheet for one), but there are also blue posts on the forums regarding the matter.
    – Doc
    Commented Apr 11, 2014 at 5:26

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