The help file for Castle Vox is vague:

Conflicts are resolved by the game according to the attack/defend values of the units involved.

And here's all it says about the attack/defend values:

The pawn has a strong defensive value, but a weak attacking value.

knight has a weak defensive value, but a strong attacking value.

Castles provides an extra defensive bonus.

It doesn't give specific numbers , if there are any other factors (such as a random die roll), or what formula it uses to crunch the numbers.


Castle Vox conflict resolution details are described here: http://sillysoft.net/forums/viewtopic.php?t=19387

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