1

The help file for Castle Vox is vague:

Conflicts are resolved by the game according to the attack/defend values of the units involved.

And here's all it says about the attack/defend values:

The pawn has a strong defensive value, but a weak attacking value.

knight has a weak defensive value, but a strong attacking value.

Castles provides an extra defensive bonus.

It doesn't give specific numbers , if there are any other factors (such as a random die roll), or what formula it uses to crunch the numbers.

0

Castle Vox conflict resolution details are described here: http://sillysoft.net/forums/viewtopic.php?t=19387

| improve this answer | |

Your Answer

By clicking “Post Your Answer”, you agree to our terms of service, privacy policy and cookie policy

Not the answer you're looking for? Browse other questions tagged or ask your own question.