The Advanced Edition of FTL includes the ability to man your sensors and door subsystems. Why? What does it accomplish?
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2Note: see meta discussion here about how to deal with FTL: AE questions with existing similar FTL questions. See also this similar question about FTL classic. – mpontillo Apr 4 '14 at 19:28
Sensors and Doors can now be manned to allow them to act as if they were upgraded to one level higher than their current status.
Additionally, each system also has a fourth power level now, only reachable by upgrading it to its max of 3 power levels and then manning the system to reach its fourth level.
- Level 3 Sensors allow you to see enemy weapons charge. (new feature)
Level 4 Sensors allow you to see enemy power distribution (previously level 3 did this)
Level 4 Doors give you Super Blast Doors. Beyond the obvious implication that these are better than Improved Blast Doors I'm not sure exactly what this means yet.
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In FTL: Advanced Edition, new manning options were added. Quoting the changelog:
Additional manning options: Doors and sensors can be manned to provide a +1 level boost to the system. Systems redesigned to 4 levels of power instead of the previous 3. Sensors at level 3 show the player the cooldowns of enemy weapons, while sensors at level 4 show the power bars.
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Duplicating my answer from this question pending discussion, since I couldn't answer while this question was marked duplicate. Note: see meta discussion here for more discussion. – mpontillo Apr 4 '14 at 19:25