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I have my custom minecraft v1.6.4 mod pack with following mods: full list. The thing is that I want to create mob spawner based on cursed earth: dark room with grinders from MFR and stuff. But the strange thing appeared to me - when I performed ritual to activate division sigil - no mobs were spawned... at all... after lightning stroke, cursed earth appeared but without any mobs. And when I prepared spawner, placed cursed earth and turned off the light - nothing happened. Room is completely dark but no mobs are spawning. I looked extra utilities config file, but found no settings to activate/deactivate/allow/disallow mob spawning on cursed earth. What could be the problem in?

P.S. Also the other issue is that cursed earth starts to burn with white lamp from project red 4 blocks above. In this let's play dw20 has 3 blocks of space between lamp and soil and everything is fine. I have Extra Utilities v1.0.1. Maybe should I just update it to newer version?

P.P.S. Well, I updated extra utilities to newest version (1.0.3c) at a time - it didn't help.

  • Are you in peaceful? – Aaron128l Apr 7 '14 at 0:22
  • @Aaron128l, survival. – Dmytro Apr 7 '14 at 0:37
  • Any magnum torch or chandler from extra utilities to prevent anything from spawning? – Aaron128l Apr 7 '14 at 4:27
  • @Aaron128l shouldn't matter, dw20 has a mag torch but mobs still spawned in his mob trap – ratchet freak Apr 7 '14 at 8:11
  • @Aaron128l, I have nothing like that. – Dmytro Apr 7 '14 at 11:46
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I am experiencing the same issue. I am using single rows of cursed earth, so that might be the issue here. If you are using the same method, that might be the reason our farms are not working. A screenshot of your farm design would help.

Edit: Alright scratch that. I just found the reason for my problem. I am using Mo'Creatures (which requires Custom Mob Spawner). CMS is not playing along nicely with the code of Cursed Earth and that is the reason for mobs not spawning on it.

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I had the same problem but then I removed the lamp and then it worked !!!

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