In the advanced edition, humans are given a small benefit. Namely, they are supposed to learn (master) skills faster than the other races. Exactly how much faster do they learn, and, is it equal across all skills?

Given enough time I might be able to figure that out myself, but perhaps someone can beat me to it.

2 Answers 2

Skill    XP alien  XP human  gain   %
Piloting    15        13       2   13.3
Engines     15        13       2   13.3
Shields     55        50       5    9.0
Weapons     65        58       7   10.7
Repair      18        16       2   11.1
Combat       8         7       1   12.5

You can easily check the amount of XP required to level up a crew member by hovering his skill icon; the data from wiki is 100% consistent with both in-game values displayed and my playthrough experience. The phrase 'humans require -10% XP' is a quite good approximation, since in most cases the XP got reduced by only a little bit more than 10%.

The rounding and exact values are irrelevant here - just assume that humans require less XP, roughly about 10% less; since XP is quantized in FTL it'd be impossible to get exactly 10% XP reduction on any of the skills.

BTW, they aren't learning faster or anything, as the learning rate is fixed and luck-independent with 100% rate as far as the triggering event happens. Some events are harder to come by (e.g. evasion early, shield hits and repairs later on if not skill farming explicitly), but the XP gain happens in exactly the same way anyway, for humans and aliens alike.

Side note: while humans require slightly less XP, this bonus is usually worthless since you can easily farms skills, especially in later game, not to mention how small this "bonus" is and that humans have the least amount of blue options for any races (only the 'mantis thinking he's a human' one AFAIR). Overall, this IMO makes humans completely useless in any playthrough above Easy, especially when compared with Engi's blue options, Zoltan's free energy and Rock's HP, fire resistance and blues - having exactly one Slug is a nice thing from time to time too; boarding ships benefit from 2 Mantises greatly. My usual Z8 crew consists of 4 Zoltan, 1 Engi, 1 Slug, 1 Rock and 1 Mantis; Since getting 4 Zolts is a bit tricky & luck-dependent, I replace missing ones with Rocks, Mantises, Slugs, Engi (never more than 2 at the ship at the same time!) and Humans, in this exact order.


Humans have only a negligible boost to levelling skills, making them almost completetly useless overall.

source: http://ftl.wikia.com/wiki/Races/Human , playthroughs.

  • 1
    Thanks for your insight! It's good to have verification for the wiki values. +1 Apr 27, 2014 at 13:06
  • @BlackVegetable I've added the exact data table, with calculated % as a reference for your convenience
    – user66556
    Apr 27, 2014 at 13:35

Doh! Seconds after I asked this question, I discovered the answer. I'll post it here to save people the trouble:

From the wiki at: http://ftl.wikia.com/wiki/Races

Humans: -10% experience requirements

However, this still leaves some wondering for me. Because skills do not all have requirements divisible by 10, I wonder how much it truly takes for a human to master each skill. I will update this answer if/when I discover such. (Or I will delete it if someone else's answer completely outclasses this.)

Edit (2):

For shields, Humans require 50 non-ion impacts, down from 55. So this is slightly less than a 10% reduction due to rounding. I still wonder if the remaining skills also round the reduction downward (or, equivalently the requirements upward.)

Bizarrely, Humans only require 14 repairs per level, down from 18. This represents about a 22% reduction! Unless the required repairs per level for everyone was lowered to 16, this means the decreased experience requirement is not the same across skills. If it was lowered to 16 and I didn't notice, this means a 12.5% decrease which only indicates the rounding isn't consistent across skills.

Edit (3):

This wiki states the human reduction in exp requirements. However, the repair required seems inaccurate. That said, I'll double check my work it is (slightly) possible that I miscounted somehow.

For the remaining skills:

Piloting: 15 --> 13
Engines : 15 --> 13
Shields : 55 --> 50 (Verified)
Weapons : 65 --> 58
Repair  : 18 --> 16 (Contested)
Combat  : 8  --> 7 (Verified)

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