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I would like, if possible, to represent on paper (excel sheet is acceptable) a mathematical model that would help me determine if I can successfully jungle with a champion using a set of runes, starting equipment, and masteries that will support it at minimum.

A model like this will help players immediately understand what they need to change in terms of runes/equipment/masteries to continue jungling effectively after a patch that nerfs or buffs champions and monster creeps.

This could also be a basis to help understand at which level we can solo dragon, etc.

UPDATE: To make things a little bit easier and have a common starting point suppose that I select Udyr (with Phoenix Stance) as champion and start jungling to the blue golem.

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    @Drake it is definitely answerable. If you do a simplified DPS calculation for each encounter then you can quickly determine whether you will win or not. As a rule of thumb, though, there is always an ability for each champion that should be taken (like Drain for fiddle and Phoenix for Udyr) and equipment (5 health pots + armor)
    – Sadly Not
    Commented Feb 11, 2011 at 15:40
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    However, this is something that definitely needs a program. Paper might only work if you do some serious oversimplification, but that's risky considering how sensitive jungling is with some champions.
    – Sadly Not
    Commented Feb 11, 2011 at 15:44
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    There just seems to many possible outcomes for this to be feasable. Rune combinations (100's, if not 1000's) x Mastery combinations (100's) x Item combinations (100's) x Number of champions x Champions skills x Skill levels x Critical / Dodge chance x Walk speeds x Team member passives (i.e. zilean, Janna) x Constantly changing values of different neutral mob strengths. Something this detailed seems TOO much, and requiring such accurate stats when it comes to jungling seems uncessary when you take into consideration ganks, enemy junglers stealing mobs. Its all very situational.
    – theorise
    Commented Feb 11, 2011 at 15:57
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    @zzzzBov I fail to see why this is more than one question.
    – Drake
    Commented Feb 11, 2011 at 17:22
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    Are the formulas and data that would be necessary to create such a sheet available? I don't know anything about LoL, but creating this doesn't sound like it'd be too bad if the necessary information has all been discovered. I just wouldn't even know where to start looking.
    – Chad Birch
    Commented Feb 16, 2011 at 16:37

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Wow that is an incredible question to answer. Hasn't someone posted a lengthy review on runes for Udyr at like Mobafire? Because that where I would look. Rune combinations seem to show maximium effectiveness in clusters of 4. One type for each section. like health for seals. armour piercing for marks. Celerity for glyphs and health for quintencess. These are just examples. I would read a bunch of various reviews and make decisions from there. Items especially for Udyr will make a considerable difference and this will make your calculations more complex.

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    In short: there are no defined answers, due to an over-abundance of interacting factors.
    – Lysarion
    Commented Mar 9, 2011 at 13:13
  • correct. that is the best sentence ever !!!!
    – Kirk
    Commented Mar 9, 2011 at 16:43

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