As a Templar Assassin, Bounty and Weaver player (among others), I'm never sure which projectiles I should be running/blinking away from, and which I could just dodge by becoming invisble. Furthemore, is there a rule as to which AoE spells hit invisible heroes? I know Kunkka's dreaded Tidebringer does, but are there any that don't?

As the full list must be long, is there a rule to tell which can be dodged so I can work it out in game ?

Something like All auto attacks can be dodged by using invisibility or All magical projectiles can be dodged by going invisible e.g. Sven's stun; or something more complex.


  • possible duplicate of How can I avoid damage from Sniper's Ultimate?, if you need a full list, check the wiki : dota2.gamepedia.com/…
    – WizLiz
    Apr 14, 2014 at 13:23
  • I know sniper's ulti can be dodged by going invis, cos I read the answer here, but for example I always tend to get hit by Sven's stun, which is also magical, so was looking for the full list, which has been provided below! :) Apr 14, 2014 at 14:00
  • Agreed, even though the link for the disjoint page of the wiki is also given on the other answer, which might have answered your question ;D.
    – WizLiz
    Apr 14, 2014 at 14:06

1 Answer 1


List of abilities that you can disjoint by going invisible at the right moment

List of abilities that you cannot disjoint by going invisible

List of abilities that do not affect invisible units

Every AoE spell that isn't listed on the 3rd link will affect invisible units (Tidebringer, Diabolic Edict, etc.)

  • You cann add Assassinate to the list of cannot be disjointed since the projectile grant true sight of the target and is thus not disjointable by becoming invis.
    – WizLiz
    Apr 14, 2014 at 13:43
  • @WizLiz you're right there is already an asterisk on the wiki mentioning that
    – T_O
    Apr 14, 2014 at 13:45
  • Could you use smoke to avoid since it isn't affected by true sight?
    – ywm
    Apr 14, 2014 at 15:43
  • @ywm yes in theory. I'm not sure about the interaction of Smoke and Dust because I believe only sentries are supposed not to reveal Smoke (and gems carried by illusions I guess), but it should work with smoke too. You have to be outside the smoke detection range though
    – T_O
    Apr 14, 2014 at 15:49

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