There's a ring, Unity, that splits damage among all people wearing it.

When does damage reduction apply for this?

Let's say, for example, I've got a barbarian loaded up with armor and resists who is sitting in a molten pool that does 50,000 damage per second, but with all his damage reduction he's got 90% resistance so it drops to like 5k/sec and he pretty much ignores it. Now let's say he and a mage friend of his put Unity on. Let's say the mage only has 50% damage reduction. When Unity splits the damage, is it going to be doing damage to the mage after the Barbarian's reduction (so, 2.5k/second) or will it be doing it before the Barbarian's reduction (so potentially 12.5k/second)?

  • I think in the final case, the wizard would take potentially 12.5k/second, not 25k/second. Half of half of 50k. – Invader Skoodge Apr 18 '14 at 19:51
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    Won't be an answer but since we're talking about unity, a good tips is to put a unity on you and one on your follower and a legendary follower item (follower can not die) : you get permanently 50% dmg reduction. For your question the last option seems the good one but I can't tell for sure – WizLiz Apr 18 '14 at 19:55
  • @Studoku good point, I actually use this only for boss fight – WizLiz Apr 18 '14 at 20:21
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    After some veerification, the orange affixe of the relic "Your follower can not die" has for real effect "your follower doesnt take damage anymore" which mean you actually get 50% damage reduction. Not sure its working as intendend by Blizzard though, it might get fixed. – WizLiz Apr 25 '14 at 11:43
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    @WizLiz fwiw bliz confirmed this is intended. – l I Jun 30 '14 at 13:30

The damage splitting effect works like this: For this example an attack does 100 damage, Player A's damage mitigation is 70% and Player B's is 50%.

  • When A gets hit, the attack is reduced to 30 damage, then gets halved and both players take 15 damage.
  • When B gets hit, the attack is reduced to 50 damage, then gets halved and both players take 25 damage.
  • If there are 3 Players & A gets hit, the resulting 30 damage will result in each Player taking 10 damage.

As you can see,damage reduction is applied before the damage splits up(as true damage).

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