You drop a dwarvish mattock. Your movements are now unencumbered.
You see here a tin. KAABLAMM!!! You triggered a land mine! Your movements are slowed slightly because of your load. You fall into a pit!

Why did this happen? I picked up some scale mail, and became burdened. So I dropped my dwarvish mattock (I still have a pickaxe). That un-burdened me. I walked over to a tin I saw and stepped on a land mine that was suddenly there! I fell into a pit, and then somehow I became burdened again. The tin, meanwhile, flew across the room. (Poor tin.)

How did the explosion increase my weight? Is this a kind of status effect? If so, how could I remove it? The wiki article on land mines mentions nothing about this, and I don't have autopickup on (the tin flew away anyway).

  • 6
    Are you sure it increased the weight you're carrying, and didn't reduce your capacity? Commented Apr 20, 2014 at 22:55
  • @LessPop_MoreFizz Ah, of course! Why didn't I think of that? Do explosions abuse Str or Con? In any case, that's probably it; you could post that as an answer.
    – Doorknob
    Commented Apr 20, 2014 at 22:59
  • I know next to nothing about Nethack; it was just a supposition from first principles of RPG experience is all. Commented Apr 20, 2014 at 23:02
  • 1
    You're reading the wrong wiki article; you want to follow the link to nethackwiki.com/wiki/Trap#.5E_Land_mine to learn about the trap, as opposed to the item that can be applied to make the trap.
    – Wooble
    Commented Apr 22, 2014 at 11:24

2 Answers 2


It did not increase your weight; it gave you wounded legs, which decreases your carrying capacity. You'll get better after a few turns.

  • 2
    ...which also explains the mysterious "Your leg feels somewhat better" message I just got. Thanks!
    – Doorknob
    Commented Apr 20, 2014 at 23:06
  • Bah. I was writing in this same answer when yours popped up :P
    – SaintWacko
    Commented Apr 20, 2014 at 23:07

Wounded legs is an intrinsic property generally considered undesirable. With wounded legs, your dexterity is reduced by one and abused every five turns. You are unable to jump, kick, or ride anything, and you become significantly more burdened. However, it is temporary, lasting usually only a few turns. After it is gone, your dexterity returns to its normal level and your encumbrance returns to its previous level.

Legs may be wounded by:

  • An exploding land mine

From the Nethack wiki.

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