The most infuriating aspect of this game is a biotic attack. You get hit by one, and Shep goes all limp and starts rolling around on the floor, completely at the mercy of every assault rifle within a 30 mile perimeter.

Despite being a biotic, shielding myself with a biotic barrier and wearing light armour with biotic shielding I still find myself getting taken out constantly by a biotic attack.

Even when you're in cover biotic attacks can still hit you and cause you to 'collapse' out of cover.

I just don't really know how to stop them. I was a bastion and I was still getting hit by them. The Asari commandos when you face off Benezia on Noveria is a bit of a nightmare because of this.

How to I protect myself against this attack?

  • 1
    You know, I thought I could answer this, and then I realized I had no idea either, and had been just as frustrated at that stupid swooning thing as Starkers. So, I too would like to know how to avoid these, beyond blitzing biotics asap, which is obviously a pain in places like Noveria. – jordie3000 Apr 29 '14 at 8:56
  • Are you sure cover doesn't prevent you from getting hit? I miss with Throw all the time because my enemy is behind something or simply because they moved from where I was aiming. Remember that just because you're pushed up against a source of cover doesn't mean you're untouchable. Bullets can still hit something behind cover if it isn't completely hidden. – blaineh May 6 '14 at 19:10
  • @blaineh yeah but in video games cover should be cover IMHO :) – Starkers May 6 '14 at 19:20
  • haha but realism man!!! If my answer about physics thresholds doesn't do the trick, just try to find better cover! ha – blaineh May 6 '14 at 19:21

Check out the Armor Upgrade attribute Physics Threshold. Here's a description of the Exoskeleton upgrade:


Mechanical augmentation increases the force of rifle butts and other melee attacks. The increased mass of the mechanized suit also provides protection against high physics weapons and biotic attacks such as Lift or Throw.

Or this excerpt from the throw subsection of the Adept Guide

Heavy objects and enemies with high physical force thresholds, like krogan, will require a stronger push to be knocked down or moved.

  • Hey man, did this answer not work out? – blaineh May 8 '14 at 17:00

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