4

Which siege weapon does the most damage, to players and to buildings?

6

I experimented with the siege engines on resource towers and on the dummies on the training field, and got some numbers about them:

Balistas

  • Balista
    2000 to structures
    270 to Units
  • Fire Balista
    1000 to Structures
    1080 to Units over 3 seconds (360 per second)
  • Lightning Balista
    1000 to Structures
    810 to Units over 3 seconds (270 per second) and stun

Catapults

  • Scattershot Catapult
    2000 to Structures
    180 to Units
  • Meatbag Catapult
    500 to Structures
    540 to Units over 3 seconds (180 per second)
  • Oil Catapult
    500 to Structures
    451 to Units and ensnare

Trebuchets

  • Stone Trebutchet
    2500 to Structures
    360 to Units
  • Iceball Trebutchet
    500 to Structures
    225 to Units and ensnare
  • Firepot Trebutchet
    2000 to Structure
    higher than 2400 to Units. The first dot destroys a 800 hp dummy, so I couldn't really measure it

Battering Rams

  • Battering Ram
    It is difficult to measure it, because it may vary between having 3 to 6 players near a ram, and you need an actual enemy keep door to measure it, and it is a mess during battle.

Flaming Oil

  • Flaming Oil
    810 to Units over 3 seconds (270 per second)

I didn't have the opportunity to test the siege weapons against other siege weapons in the field.

3
  • I didn't measure the damage done to other siege engines. If someone offers himself to it. – Macumbero86 May 19 '14 at 5:24
  • very excellent; very grateful. this will help many – khaverim May 19 '14 at 17:10
  • The damage values to units may vary due to armor and magic resistance stats. Also, keep in mind that Trebuchets have a longer cooldown time between shots, almost the double of Balistas and Catapults. Balistas and Scattershot Catapults may have high dps rate on structures than trebs, if they are in range. – Macumbero86 May 20 '14 at 18:27
2

I think this is also explained during the campaign introduction/tutorial, but basically you've got five types of siege engines/deployables:

  • Ballistas offer the highest single target/small area damage and are most effective against single players and other siege engines.
  • Catapults offer the highest area of effect damage as well as extra effects such as snares (also available on other siege engines, but less effective due to smaller area).
  • Trebuchets offer the highest damage against structures such as walls, gateways, etc.
  • Rams may only be used against keep doors for obvious reasons.
  • While technically not siege engines, forward camps are purchased and placed just like siege engines and allow a limited number of players to use them as wayshrines when respawning.
2
  • I also learned that, apparently, catapults do not damage buildings. Am I wrong..? – khaverim May 2 '14 at 0:17
  • Never tried it, but even if they do, their damage is significantly lower compared to trebuchets. – Mario May 2 '14 at 7:44

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